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Acceptance criteria: at the end of this intervention, the Game_World scene delegates to the more specific scenes Foliage, Sea, etc., for the specific details of their implementations, instead of implementing every little detail in the Game_World scene.
Current situation
Currently, z-orders (the depth parameter of objects rendered on screen) are set in Game_World (Events)
Desired intervention
To improve modularity, I suggest that we implement Links, the same it's done in Game, that draws all the events from Links to corresponding groups (one group is Foliage, one group is Sea, and so on).
Operational
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The text was updated successfully, but these errors were encountered:
Purpose: Cleaning up the code base
Acceptance criteria: at the end of this intervention, the
Game_World
scene delegates to the more specific scenesFoliage
,Sea
, etc., for the specific details of their implementations, instead of implementing every little detail in theGame_World
scene.Current situation
Currently, z-orders (the depth parameter of objects rendered on screen) are set in
Game_World (Events)
Desired intervention
To improve modularity, I suggest that we implement Links, the same it's done in
Game
, that draws all the events from Links to corresponding groups (one group is Foliage, one group is Sea, and so on).Operational
The text was updated successfully, but these errors were encountered: