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Line counting for ai.* callbacks fails #118

@scotty007

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@scotty007

For some (line optimized) AIs calls to coroutine.resume() in ai.*() callbacks don't return and the game hangs. It seems that there's no "line" event triggered for some long running (or endless) loops in newLineCountHook().
I can reproduce this issue on different systems with the (original, line optimized) czAI12 AI. The "un-optimized" version gets stopped as expected.

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