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0.8.15:

  • Add support for cancellation tokens. GetCallAsync/JoinCallAsync/ConnectUserAsync operations can now be cancelled via CancellationToken
  • call.LeaveAsync will cancel any previous in-progress join operation
  • Fixed WS reconnection issue
  • Improved WebSocket disconnection handling
  • Added an additional callback when the video server had disconnected.

0.8.14:

  • Change call.GetLocalParticipant() to return null if local participant is not found
  • potential fix for missing local participant in call.Participants
  • Added client.PauseAndroidAudioPlayback() and client.ResumeAndroidAudioPlayback() methods to stop/resume all audio played by the SDK on Android. This is for better handling when the app is minimized.

0.8.13:

  • Fix call.Participants sometimes not containing the local participant.

0.8.12:

  • Better handling of LeaveCallAsync. This should solve the "LeaveCallAsync takes a long time sometimes"
  • Respect video resolution set via SelectDevice. Previously, the broadcast video resolution was fixed.
  • Potential crash fix in the native plugin
  • Improvement to the broadcasted video handling - this can potentially improve video performance for watching users

0.8.11:

  • Fix NullReferenceException in SubscribeToTracksAsync
  • Revert kicking the user out of the call when the SFU WebSocket disconnects

0.8.10:

  • Fix track.EnabledChanged not firing for the first change

0.8.9:

  • Fix _videoTrack.EnabledChange callback
  • Add the IStreamCall.ParticipantCount - presents participants count to any call size (IStreamCall.Participants shows first 250 participants)
  • Fix participant leaving the call not being immediately signaled to other users

0.8.8:

  • Add stats and debug info monitoring - this will be available to browse in our new dashboard for debugging purposes
  • Fix InvalidOperationException: Collection was modified when the call object is updated
  • Fix the black screen appearing for a watcher user when the broadcaster disables the video track before leaving the call and enables it when entering the call

0.8.7:

  • Upgraded internal com.unity.webrtc package to the latest version
  • The most important change here is "Support 16kb pagesizes for Android"

0.8.6:

Improvements:

  • Optimized video track
  • Fixed clearing participants tracks allocations
  • Improve participant leaving the call detection -> other users will be immediately notified if the leaving user left gracefuly
  • Fix Android crash in the C++ layer when the AudioTrackSinkAdapter destructor is called

0.8.5:

  • Fix ArgumentNullException: Value cannot be null. Parameter name: value in UserId exception when building TrackSubscriptionDetails

0.8.4:

Android improvements:

  • Fix user muting -> previously, a muted audio track would break permanently
  • Add call.MuteSelf(audio: true, video: false, screenShare: false)) and call.MuteOthers(audio: true, video: false, screenShare: false) helpers methods for easier muting of self or others' audio/video tracks
  • Optimize + reduce build size
  • Enabled built-in, hardware echo cancellation capabilities. This affects modern devices with the built-in AEC module.

0.8.3

Android improvements:

  • Enabled built-in, hardware echo cancellation capabilities. This affects modern devices with the built-in AEC module.

0.8.2

Added:

  • Enabled generating developer tokens. This allows generating authentication tokens inside the Unity app without needing a backend server. This is only suitable for the development phase and should not be used in production. The newly available static methods are: StreamVideoClient.CreateDeveloperAuthToken(userId) and StreamVideoClient.SanitizeUserId(userName) (for removing disallowed chars from a userId). This feature requires having the Disable Auth Checks flag enabled in Stream Dashboard.

0.8.1

  • Fix IOS build process failing due to missing symbols like: _StartAudioCapture, _StopAudioPlayback, _GetAudioProcessingModuleConfig, _PeerConnectionCanTrickleIceCandidates

0.8.0

Android platform improvements

  • Added echo cancellation and noise reduction to audio
  • Fixed video rotation in portrait mode
  • Fixed Unity ExecutionEngineException: Attempting to call method StreamVideo.Libs.Serialization.NewtonsoftJsonSerializer::TryConvertTo<System.Single> for which no ahead of time (AOT) code was generated.
  • Improvements to call stability

0.7.0:

Improvements:

  • Added option to toggle local user camera/microphone track on/off Improved documentation
  • Added option to control video resolution per call participant - essential for bandwidth optimization. Called via participant.UpdateRequestedVideoResolution
  • Added option to control published video resolution and FPS - the resolution & FPS are copied from the passed WebCamTexture instance
  • Improved setting of custom data for call and participant objects
  • Added sorted participants property to the call object -> Call state Docs
  • Improved state management
  • Added option to "pin" participants in a call (this state is reflected in "sorted participants")

Bugfixes:

  • Fixed Null Reference Exception when local camera is set to NULL
  • Fixed Null Reference Exception when the client is disposed multiple times
  • Fixed Null Reference Exception when the client is disposed during an async operation

Example Project:

  • Separated layout into two screens: pre-call and in-call screens
  • Refactored call layout to present the dominant speaker in a big window and the rest of the participants in a scrollable list below
  • Added camera/microphone controls to the Call Screen -> You can now toggle cam/mic on/off or change to another device during the call.
  • Added devices monitoring - devices list will dynamically update if a device is removed or a new one is plugged in
  • Fixed various UI bugs

v0.5.0:

Fixes:

  • Fix null ref exception when previous dominant speaker is null

Improvements:

  • Add support for changing the camera device during the call
  • Add support for changing the microphone device during the call
  • Update DTOs to the latest OpenAPI spec

Sample Project

  • Fixes:
  • Improvements:
    • Implement showing dominant speaker
    • Update getting the demo credentials to the latest requirements

v0.0.1:

Initial release