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FormCodeEditor.cs
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using GS_ActEdit.Format;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GS_ActEdit
{
public partial class FormCodeEditor : Form
{
private CodeObject code;
private string last_str;
private bool is_in_activating = false;
public FormCodeEditor(object code)
{
InitializeComponent();
this.code = (CodeObject) code;
}
private void LoadStr()
{
last_str = code.code;
textBox1.Text = last_str;
}
private void FormCodeEditor_Load(object sender, EventArgs e)
{
LoadStr();
}
private void FormCodeEditor_Activated(object sender, EventArgs e)
{
if (is_in_activating) return;
is_in_activating = true;
if (last_str != code.code)
{
if (MessageBox.Show("Code has changed. Reload?", "Code Editor", MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.Yes)
{
LoadStr();
}
else
{
last_str = code.code;
}
}
is_in_activating = false;
}
private void FormCodeEditor_FormClosing(object sender, FormClosingEventArgs e)
{
if (last_str != textBox1.Text)
{
if (MessageBox.Show("Save changes?", "Code Editor", MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.Yes)
{
code.code = textBox1.Text;
}
}
}
}
}