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A notion of "tile type" could be implemented to add new gameplay mechanics to the game.
As in games like Fire Emblem or Advance Wars, we can imagine tiles that will cost more points of movement to pass by, tiles that will increase specific stats of the entity on it or even tiles that will inflict an alteration to the entity staying on it.
The text was updated successfully, but these errors were encountered:
A notion of "tile type" could be implemented to add new gameplay mechanics to the game.
As in games like Fire Emblem or Advance Wars, we can imagine tiles that will cost more points of movement to pass by, tiles that will increase specific stats of the entity on it or even tiles that will inflict an alteration to the entity staying on it.
The text was updated successfully, but these errors were encountered: