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CMakeLists.txt
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# louis-work: a game
# Copyright (C) 2021 Mathew Topper
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# disallow macos for now
if (APPLE)
message( FATAL_ERROR "MacOS is not yet supported" )
endif()
cmake_minimum_required(VERSION 3.27)
# set the project name and version
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/config.json CONFIG_JSON)
string(JSON CONFIG_VERSION GET ${CONFIG_JSON} version)
project("Louis Work" VERSION ${CONFIG_VERSION}
DESCRIPTION "A game about words and letters")
# specify the C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# options
option(ESPEAKNG_BUILD "Build espeak-ng" ON)
option(GCOVR_HTML "Generate HTML code coverage report" OFF)
option(GCOVR_XML "Generate XML code coverage report" OFF)
# conan
find_package(argparse REQUIRED)
find_package(Boost REQUIRED)
find_package(GTest REQUIRED)
find_package(platform_folders REQUIRED)
find_package(SFML REQUIRED)
find_package(spdlog REQUIRED)
# vscode
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# testing
include(CTest)
include(GoogleTest)
enable_testing()
# code coverage
find_program(GCOVR_PATH gcovr)
# install settings
set(CMAKE_SKIP_INSTALL_ALL_DEPENDENCY TRUE)
# debug compiler flags
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Wall")
# boost_stacktrace
if (UNIX)
add_definitions(-DBOOST_STACKTRACE_USE_ADDR2LINE)
endif ()
# build output structure
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
# define asset and log path in pathconfig.h
set(DATA_DIR_TEST ${CMAKE_SOURCE_DIR})
set(LOGS_DIR_TEST ${CMAKE_SOURCE_DIR}/logs)
if (WIN32)
set(DATA_DIR_PROD .)
set(LOGS_DIR_PROD "Louis Work")
elseif (UNIX)
set(DATA_DIR_PROD /usr/share/louis-work)
set(LOGS_DIR_PROD louis-work)
endif ()
configure_file(${CMAKE_SOURCE_DIR}/src/pathconfig.h.in
${CMAKE_SOURCE_DIR}/src/pathconfig.h)
# Path for vended code
SET(VENDOR_PREFIX ${CMAKE_CURRENT_SOURCE_DIR}/vendor)
# RPATH handling
if (UNIX)
# use, i.e. don't skip the full RPATH for the build tree
set(CMAKE_SKIP_BUILD_RPATH FALSE)
# when building, don't use the install RPATH already
# (but later on when installing)
set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
set(CMAKE_INSTALL_RPATH "${VENDOR_PREFIX}/lib")
endif ()
# coverage target and compiler flags
if ((CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU") AND
CMAKE_BUILD_TYPE STREQUAL "Debug" AND
GCOVR_PATH AND
(GCOVR_HTML OR GCOVR_XML))
include(CodeCoverage)
append_coverage_compiler_flags()
set(TEST_COMPILER_FLAGS "-O0")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${TEST_COMPILER_FLAGS}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${TEST_COMPILER_FLAGS}")
if (GCOVR_HTML)
setup_target_for_coverage_gcovr_html(
NAME coverage-html
EXECUTABLE tests
DEPENDENCIES tests
EXCLUDE "${CMAKE_SOURCE_DIR}/app/*"
"${CMAKE_SOURCE_DIR}/build/_deps/*"
"${CMAKE_SOURCE_DIR}/src/adapters/*"
"${CMAKE_SOURCE_DIR}/test/*")
add_dependencies(coverage-html tests)
endif()
if (GCOVR_XML)
setup_target_for_coverage_gcovr_xml(
NAME coverage-xml
EXECUTABLE tests
DEPENDENCIES tests
EXCLUDE "${CMAKE_SOURCE_DIR}/app/*"
"${CMAKE_SOURCE_DIR}/build/_deps/*"
"${CMAKE_SOURCE_DIR}/src/adapters/*"
"${CMAKE_SOURCE_DIR}/test/*")
add_dependencies(coverage-xml tests)
endif()
file(GLOB_RECURSE GCOV_FILES CONFIGURE_DEPENDS ${PROJECT_BINARY_DIR}
*.gcda *.gcno)
add_custom_target(coverage-clean
COMMAND rm -f ${GCOV_FILES};
COMMAND ${CMAKE_MAKE_PROGRAM} clean WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR};
COMMENT "Removing build and gcov files."
)
endif()
# path to source code
add_subdirectory(app)
add_subdirectory(src)
add_subdirectory(vendor)
# discover test files
file(GLOB test_SRC CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/test/*.cpp"
"${CMAKE_SOURCE_DIR}/test/*.h")
# add tests
add_executable(tests ${test_SRC})
#add_executable(tests "${CMAKE_SOURCE_DIR}/test/game_test.cpp"
# "${CMAKE_SOURCE_DIR}/test/mock.h")
target_link_libraries(tests
game
drawcomponents
soundcomponents
gtest::gtest)
gtest_discover_tests(tests)
# Install libs
install(FILES $<TARGET_RUNTIME_DLLS:louis> TYPE BIN)
# Install assets
install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets DESTINATION ${DATA_DIR_PROD})
# Install desktop entry
if (UNIX)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/data/louis.desktop.in
${CMAKE_CURRENT_BINARY_DIR}/louis.desktop)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/louis.desktop
DESTINATION share/applications/)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/data/l-key.svg
DESTINATION share/icons/hicolor/scalable/apps/)
SET(DESKTOP_INSTALL_PATH
"${CMAKE_INSTALL_PREFIX}/share/applications/louis.desktop")
SET(ICON_INSTALL_PATH
"${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps/l-key.svg")
endif()
# Install icon
if (WIN32)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/data/l-key.ico DESTINATION .)
endif()
# uninstall target
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake)
endif()
# CPack setup
if (WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(MY_SYSTEM_NAME "win32")
endif()
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(MY_SYSTEM_NAME "win64")
endif()
else()
set(MY_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
endif()
SET(CPACK_VERBATIM_VARIABLES TRUE)
set(CPACK_PACKAGE_DESCRIPTION "\
A C++ project to create a game for my son to do his work on my computer")
set(CPACK_PACKAGE_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/packages")
set(CPACK_PACKAGE_FILE_NAME louis-work-${PROJECT_VERSION}-${MY_SYSTEM_NAME})
set(CPACK_PACKAGE_VENDOR "Mathew Topper")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/COPYING)
if (UNIX)
# Shared
set(CPACK_PACKAGE_NAME "louis-work")
set(CPACK_GENERATOR "DEB;RPM")
# DEB
set(CPACK_DEBIAN_PACKAGE_GENERATE_SHLIBS YES)
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Mathew Topper")
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS YES)
elseif(WIN32)
# Inno Setup
set(CPACK_PACKAGE_NAME "Louis Work")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Louis Work")
set(CPACK_GENERATOR "INNOSETUP")
set(CPACK_INNOSETUP_USE_CMAKE_BOOL_FORMAT ON)
set(CPACK_INNOSETUP_SETUP_ChangesEnvironment ON)
set(CPACK_INNOSETUP_EXTRA_SCRIPTS ${CMAKE_SOURCE_DIR}/cmake/icons.iss)
endif ()
include(CPack)