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Add a Fallback Model #93
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enhancementNew feature or requestNew feature or requestentitiesQuestions related to entity/entitiesQuestions related to entity/entities
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enhancementNew feature or requestNew feature or requestentitiesQuestions related to entity/entitiesQuestions related to entity/entities
Same functionality as the
fallback materialto make debuging more visible.
When a model is not found, instead of not showing any model at all,
have the option in
ProjectSettingsto add a fallback.Only
PackedSceneandMeshshould be supported, if the fallback is left blank nothing will load.All model types are imported to Godot as a
PackedScene(MDL, GLB, OBJ, etc)in the current release version (2.2.10), the function
_entity_setupinprop_studio.gdis design to instance them.Although the user can create a
PackedScenewith aMeshInstance,the fallback directly grabbing a
Meshwould be great for ease of use.