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Description
Bug Description
When using color codes in both display_name and lore configurations, all text is forced to display in italics, regardless of formatting attempts.
Steps to Reproduce
- Configure a menu item with color codes in
display_name - Add color codes to the
loresection - View the item in-game
Expected Behavior
Text should display with the specified colors without being forced into italic formatting.
Actual Behavior
All text appears in italics despite color code usage.
Attempted Solutions
- Used
</i>at the beginning of text - Tried
<reset>tag- Problem persists with both approaches
Additional Information
- Complete menu configuration:
menu_title: "<shift:-46><glyph:gui_quetes-grades-21slots>"
size: 45
update_interval: 1
open_commands:
- "[sound] ITEM_ARMOR_EQUIP_CHAIN 0.3 1"
items:
START-Objectif-1:
slot: 1
material: DIAMOND
item_flags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
update: true
display_name: "<c:#CCCCCC>★</c> <c:#6D69E5>Grades</c> <dark_gray>-</dark_gray><c:#E6DBCF> Objectif <b>#1</b> </c>"
lore:
- ""
- "&#FFD966Quête :"
- "<reset><dark_gray> ₪</dark_gray><c:#BABABA> Tâche :</c><c:#C0F5FA> Collecter 16 diamants </c>"
- "<reset><dark_gray> ₪</dark_gray><c:#BABABA> Progression :</c><c:#E6D545><b> %deluxemenus_meta_Grades-Objectifs-Moussaillon-n1_INTEGER_0%</b><gray>/</gray>64 </c>"
- ""
- "&#FFD966Récompense : "
- "&8 🪙&#E9E9E9 50 Pièces d'or <glyph:eco_piecesor> "
- ""
- "%changeoutput_equals_input:{quests_quest:moussaillon1_started}_matcher:false_ifmatch:&f{nexo_gauche}&#E6D32E Commencer la quête _else:&f{nexo_bulle}&#E6912E Quête en cours...% "- Screenshot showing the item preview with the bug:
Environment
- Server:
Leaf version 1.21.8-114-ver/1.21.8@f1e884e (2025-09-18T14:07:47Z) - Plugin:
DeluxeMenus version 1.14.2-DEV-208
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