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Roadmap

Built one brick at a time, with a binary success criterion. No stacking: a brick is "done" only when its check passes. This file is updated as bricks land.

Phase A — the accounting seed

# Brick Success criterion Status
0 Scaffold + engine on the test MRIO uv run pytest green; a reduction scenario yields Δimpacts ≤ 0 ✅ done
1 Wire real EXIOBASE 3 Reproduce a published figure (France footprint) within tolerance ✅ done — see validation.md
2 API + web dashboard (globe, sliders) Move a slider → Δimpacts update on screen in real time ✅ done — see dashboard.md
3 Tunable sustainability targets (per limit, sourced) Each planetary limit shown side by side vs its own target; no aggregate index ✅ done — see targets-sources
4 Employment levers (hours → workers, retirement age, n%) Human-hours & workers computed; act on an industry → work-time redistributes ✅ done — see work-time
5 Anti-mathwashing parameters (e.g. advertising-driven demand) Each contested assumption is an explicit slider with sourced range + uncertainty shown distinctly

Phase A exit: the dashboard + globe deliverable from the spec, validated against published footprints, with honest impact coverage.

Phase B — beyond the seed (separate modules, never grafted on the accounting core)

These require an explicit go-ahead and live as their own objects (see epistemics):

  • Supply-side / sector-country closure (Ghosh model, reallocation layer).
  • Growth & substitution hypotheses — the seed is degrowth-only; exploring "fusion invented", "asteroid mining viable", "wind fleet grows" needs a model that can add capital and capacity. This is a new engine, not a sign flip.
  • Dynamic / System-Dynamics layer (World3 / Limits-to-Growth lineage): year-by-year projection, stocks & flows, feedback loops.

Phase C — the game

  • Turn-based management loop over the Phase B engines: the player varies dozens to hundreds of parameters and watches the world evolve, from collapse to solarpunk.
  • Calibrated against serious published projection scenarios.
  • Likely a Godot client driving the same HTTP API (the headless-core boundary set in Phase A is what makes this a port, not a rewrite). See decisions/0004.

Working method

Each iteration: pick the next brick → find the missing data (cited) → implement → prove the binary criterion → update docs + this roadmap + CHANGELOG.md.