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DemoPolygonPhysics crashes when run standalone #132

@RandomReaper

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@RandomReaper

but it runs in the DemoSelector

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.UnsatisfiedLinkError: com.badlogic.gdx.physics.box2d.PolygonShape.newPolygonShape()J
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:127)
Caused by: java.lang.UnsatisfiedLinkError: com.badlogic.gdx.physics.box2d.PolygonShape.newPolygonShape()J
at com.badlogic.gdx.physics.box2d.PolygonShape.newPolygonShape(Native Method)
at com.badlogic.gdx.physics.box2d.PolygonShape.(PolygonShape.java:29)
at ch.hevs.gdx2d.lib.physics.AbstractPhysicsObject.createPolygonObject(AbstractPhysicsObject.java:98)
at ch.hevs.gdx2d.lib.physics.AbstractPhysicsObject.(AbstractPhysicsObject.java:57)
at ch.hevs.gdx2d.components.physics.primitives.PhysicsPolygon.(PhysicsPolygon.java:43)
at ch.hevs.gdx2d.demos.physics.DemoPolygonPhysics.onInit(DemoPolygonPhysics.java:54)
at ch.hevs.gdx2d.desktop.Game2D.create(Game2D.java:174)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

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