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CosmeticSlots.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AE09A2AD-0D0C-4B4D-B5AE-0C528A2DD21D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CosmeticSlots</RootNamespace>
<AssemblyName>CosmeticSlots</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>11</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="assembly_guiutils">
<HintPath>..\Utils\assembly_guiutils_publicized.dll</HintPath>
</Reference>
<Reference Include="assembly_lux">
<HintPath>..\Utils\assembly_lux_publicized.dll</HintPath>
</Reference>
<Reference Include="assembly_utils">
<HintPath>..\Utils\assembly_utils_publicized.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim">
<HintPath>..\Utils\assembly_valheim_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="JFUtils">
<HintPath>..\Utils\JFUtils.dll</HintPath>
</Reference>
<Reference Include="kg.Marketplace">
<HintPath>..\Utils\kg.Marketplace.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp"/>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\valheim_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Unity\Unity Hub\versions\2020.3.36f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\Unity\Unity Hub\versions\2020.3.36f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\valheim_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\valheim_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Steam\steamapps\common\Valheim\valheim_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet, Version=13.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>packages\YamlDotNet.13.7.1\lib\net47\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Compatibility\kgMarketplace\MarketplaceTerritorySystem.cs" />
<Compile Include="Compatibility\kgMarketplace\MarketplaceTerritorySystem_RAW.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="HumanoidExtension.cs" />
<Compile Include="Patch\DisplayCosmeticsPatch.cs" />
<Compile Include="Patch\EquipItemCosmeticPatch.cs" />
<Compile Include="Patch\IsItemEquipedPatch.cs" />
<Compile Include="Patch\ItemStandCosmeticsPatch.cs" />
<Compile Include="Patch\SetCosmeticItemsTypePatch.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<ItemGroup>
<Content Include="ILRepack.targets"/>
<Content Include="README.md"/>
</ItemGroup>
<ItemGroup>
<None Include="App.config"/>
<None Include="packages.config"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')"/>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105.The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets'))"/>
</Target>
<Target Name="CopyDLL" AfterTargets="ILRepack">
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="D:\Slava\Coding\_Publish\Frogger-$(ProjectName)"/>
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="D:\Steam\steamapps\common\Valheim\BepInEx\plugins"/>
</Target>
</Project>