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Plugin.cs
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using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using CosmeticSlots.Compatibility.kgMarketplace;
using CosmeticSlots.Patch;
namespace CosmeticSlots;
[BepInPlugin(ModGUID, ModName, ModVersion)]
public class Plugin : BaseUnityPlugin
{
private const string ModName = "CosmeticSlots",
ModAuthor = "Frogger",
ModVersion = "1.6.0",
ModGUID = $"com.{ModAuthor}.{ModName}";
public const ItemType COSMETIC_CHEST = (ItemType)30;
public const ItemType COSMETIC_HELMET = (ItemType)31;
public const ItemType COSMETIC_LEGS = (ItemType)32;
public const ItemType COSMETIC_CAPE = (ItemType)33;
private static ConfigEntry<string> itemsConfig;
public static Dictionary<string, ItemType> items;
private static readonly string availableTypesChestHelmetLegsCape_MSG = "Available types: Chest, Helmet, Legs, Cape";
private void Awake()
{
CreateMod(this, ModName, ModAuthor, ModVersion, ModGUID);
CreateDefaultItems();
OnConfigurationChanged += UpdateConfiguration;
itemsConfig = config("General", "Cosmetics items", ItemsToStr(items),
"List of items in format: (itemPrefabName, ItemType)\n" + availableTypesChestHelmetLegsCape_MSG);
MarketplaceTerritorySystem.Patch();
}
private static void CreateDefaultItems()
{
items = new Dictionary<string, ItemType>();
items.Add("HelmetDverger", COSMETIC_HELMET);
items.Add("HelmetPointyHat", COSMETIC_HELMET);
items.Add("CapeLinen", COSMETIC_CAPE);
if (Chainloader.PluginInfos.ContainsKey("MagicMike.Weedheim"))
{
items.Add("Rasta_Pants_01", COSMETIC_LEGS);
items.Add("Rasta_Pants_02", COSMETIC_LEGS);
items.Add("Rasta_Pants_03", COSMETIC_LEGS);
items.Add("Rasta_Pants_04", COSMETIC_LEGS);
items.Add("Rasta_Top_01", COSMETIC_CHEST);
items.Add("Rasta_Top_02", COSMETIC_CHEST);
items.Add("Rasta_Top_03", COSMETIC_CHEST);
items.Add("Rasta_Top_04", COSMETIC_CHEST);
items.Add("hat_01", COSMETIC_HELMET);
items.Add("hat_02", COSMETIC_HELMET);
items.Add("hat_03", COSMETIC_HELMET);
items.Add("hat_04", COSMETIC_HELMET);
items.Add("hat_05", COSMETIC_HELMET);
items.Add("hat_06", COSMETIC_HELMET);
items.Add("CapeHemp", COSMETIC_CAPE);
}
}
private void UpdateConfiguration()
{
foreach (var itemToCosmetic in items)
setType(itemToCosmetic.Key, CosmeticItemTypeToVanilla(itemToCosmetic.Value));
items = LoadItemsFromStr(itemsConfig.Value);
Debug($"Configuration updated: {items.GetString()}");
foreach (var itemToCosmetic in items)
setType(itemToCosmetic.Key, itemToCosmetic.Value);
}
private static Dictionary<string, ItemType> LoadItemsFromStr(string str)
{
var result = new Dictionary<string, ItemType>();
var pairs = str.Split(new[] { "), (" }, StringSplitOptions.RemoveEmptyEntries);
foreach (var pair in pairs)
{
var trimmedPair = pair.Trim('(', ')');
var keyValue = trimmedPair.Split(new[] { ", " }, StringSplitOptions.RemoveEmptyEntries);
if (keyValue.Length != 2)
{
DebugError(
$"Could not parse item: '{keyValue.GetString()}', expected format: (itemPrefabName, CosmeticItemType)\n"
+ availableTypesChestHelmetLegsCape_MSG);
continue;
}
var itemPrefabName = keyValue[0];
var typeStr = keyValue[1];
var type = StringToItemType(typeStr);
if (type == ItemType.None)
continue;
result.Add(itemPrefabName, type);
}
return result;
}
private static ItemType StringToItemType(string typeStr)
{
if (typeStr == "Chest") return COSMETIC_CHEST;
if (typeStr == "Helmet") return COSMETIC_HELMET;
if (typeStr == "Legs") return COSMETIC_LEGS;
if (typeStr == "Cape") return COSMETIC_CAPE;
DebugError($"Unknown type: {typeStr}\n" + availableTypesChestHelmetLegsCape_MSG);
return ItemType.None;
}
private static string ItemsToStr(Dictionary<string, ItemType> items)
{
var itemsList = new List<string>();
foreach (var item in items)
itemsList.Add($"({item.Key}, {ItemTypeToString(item.Value)})");
var itemsToStr = itemsList.GetString();
Debug($"itemsToStr: {itemsToStr}");
return itemsToStr;
}
private static string ItemTypeToString(ItemType itemType)
{
return itemType switch
{
COSMETIC_CHEST => "Chest",
COSMETIC_HELMET => "Helmet",
COSMETIC_LEGS => "Legs",
COSMETIC_CAPE => "Cape",
_ => "Unknown"
};
}
private static ItemType CosmeticItemTypeToVanilla(ItemType itemType)
{
return itemType switch
{
COSMETIC_CHEST => Chest,
COSMETIC_HELMET => Helmet,
COSMETIC_LEGS => Legs,
COSMETIC_CAPE => Shoulder,
_ => itemType
};
}
public static ItemDrop? getItem(string name)
{
return ObjectDB.instance?.GetItemPrefab(name)?.GetComponent<ItemDrop>();
}
public static void setType(string name, ItemType type)
{
var item = getItem(name);
if (item == null) return;
item.m_itemData.m_shared.m_itemType = type;
if (Player.m_localPlayer)
foreach (var itemData in Player.m_localPlayer.GetInventory().m_inventory)
{
if (!itemData.m_dropPrefab || itemData.m_dropPrefab.GetPrefabName() != name) continue;
itemData.m_shared.m_itemType = type;
}
Debug($"Set type of '{name}'to '{type}'");
}
}