Skip to content

Game refuses to start, opens Error reporter Log: "Failed to load d2dx_sgd2freeres.dll." #44

Description

@ArhumMK

I downloaded Diablo II US from the blizzard downloader then followed it up with the Patch 1.14d. I am able to run the game in ddraw mode via DDrawCompat wrapper (just for testing, not keeping the dll) and glide mode also runs (I have nglide installed sytem-wide).

But when I install D2DX and try to run the game via -3dfx launch parameter the game crashes instantly and opens up the Blizzard Error Reporter.

d2dx_log.txt shows the following:

Game version: 1.14.3.71 (supported)

Windows version: 10.0 (build 19045).
Suggesting game size 960x540.
Writing SGD2FreeRes files.
Initializing SGD2FreeRes.
Failed to load d2dx_sgd2freeres.dll.
Initializing D2FPS.
Monitor size: 1920x1080
Using 'FlipDiscard' swap strategy.
Using 'Interval0' sync strategy.
Created device supports D3D_FEATURE_LEVEL_11_0.
Device context supports ID3D11DeviceContext1. Will use this to discard resources and views.
Setting maximum frame latency to 1.
The device supports 2048 textures per atlas.
Total size of texture caches is 240256 kB.
Using DXGI_FORMAT_R10G10B10A2_UNORM for the render buffer.

Seems like d2dx_sgd2freeres.dll is failing to be loaded? I tried opting out of res and wide mode and nothing changed. Tried both D2DX and D2DX External releases too. I've also attached the Blizzard crash log if that helps. Really confused on what's causing this, on a semi related note I tried D2GL on a fresh install and that too fails to load with the log only being of 1 line saying the renderer is glide- that's it.

D2250911.txt

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions