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Removed reloading of map - config file will overwrite it.
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src/zombiemod.cpp

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@@ -1046,9 +1046,6 @@ void ConVarZMEnableChange(CConVar<bool>* cvar, CSplitScreenSlot nSlot, const boo
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return;
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}
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}
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if (*pNewValue != *pOldValue)
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g_pEngineServer2->ServerCommand("reload\n");
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}
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CON_COMMAND_CHAT(zmtele, "- Teleport to spawn")

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