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@@ -7,17 +7,22 @@ The shader was rewritten to add a way to use textures as a transition image inst
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# Demo
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You can make cool things like
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![alt text](Resources/Demo-images/simple.gif) using ![alt text](Resources/Demo-images/simple_pattern.gif)
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![alt text](Resources/Demo-images/simple.gif) using ![alt text](Resources/Demo-images/simple_patten.png)
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or if you used a noisier texture, you can create
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![alt text](Resources/Demo-images/rocky.gif)
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but why stop there ? you can use images like this the ones from [this pack](http://blo0p.deviantart.com/art/Bloop-s-New-Superhero-Wallpapers-304284941) and end up with something like
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![alt text](Resources/Demo-images/megaman-blue.gif)
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(Color is modifiable too)
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and lastly you can use another texture (or the same one) for the transition image to create something like
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![alt text](Resources/Demo-images/megman-colored.gif)
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![alt text](Resources/Demo-images/megaman-colored.gif)
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# Using the shader
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The shader is used by creating a material out of it [Right click on the shader in Unity and then create a new material] and using that material in a C# `MonoBehaviour`.
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