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animation.cpp
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69 lines (57 loc) · 1.02 KB
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#include "animation.h"
Animation anim_player;
Animation::Animation()
{
CurrentFrame = 0;
MaxFrames = 0;
FrameInc = 1;
FrameRate = 100; //Milliseconds
OldTime = 0;
Oscillate = false;
}
void Animation::Animate()
{
if(OldTime + FrameRate > SDL_GetTicks())
{
return;
}
OldTime = SDL_GetTicks();
CurrentFrame += FrameInc;
if(Oscillate)
{
if(FrameInc > 0)
{
if(CurrentFrame >= MaxFrames)
{
FrameInc = -FrameInc;
}
}
else
{
if(CurrentFrame <= 0)
{
FrameInc = -FrameInc;
}
}
}
else
{
if(CurrentFrame >= MaxFrames)
{
CurrentFrame = 0;
}
}
}
void Animation::SetFrameRate(int Rate)
{
FrameRate = Rate;
}
void Animation::SetCurrentFrame(int Frame)
{
if(Frame < 0 || Frame >= MaxFrames) return;
CurrentFrame = Frame;
}
int Animation::GetCurrentFrame()
{
return CurrentFrame;
}