This directory contains more detailed information about how each part of the Validation Layers work.
- VK_LAYER_KHRONOS_validation overview
- Core Validation Checks
- Best Practices Validation
- Error Object (information used to print better error messages)
- Shader Debug Printf
- Fine Grained Locking
- Generated Code
- GPU-Assisted Validation
- Handle Wrapping
- Object Lifetimes
- VK_KHR_portability_subset
- Shader Validation
- Stateless Parameter Validation
- Synchronization Validation Design Documentation
- Thread Safety Validation
- Limitations
- Creating Tests