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Per the WebGL working group conference call of 2025-02-06 and #3704 it was agreed to add an extension for the math operations added in GLSL ES 3.1:
bitfieldExtract
bitfieldInsert
bitfieldReverse
bitCount
findLSB
findMSB
uaddCarry
usubBorrow
umulExtended
imulExtended
[un]packUnorm4x8
[un]packSnorm4x8
mix
genIType
genUType
genBType
frexp
ldexp
The text was updated successfully, but these errors were encountered:
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Per the WebGL working group conference call of 2025-02-06 and #3704 it was agreed to add an extension for the math operations added in GLSL ES 3.1:
bitfieldExtract
andbitfieldInsert
bitfieldReverse
bitCount
findLSB
andfindMSB
uaddCarry
andusubBorrow
umulExtended
andimulExtended
[un]packUnorm4x8
[un]packSnorm4x8
mix
withgenIType
/genUType
/genBType
frexp
andldexp
The text was updated successfully, but these errors were encountered: