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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Hedgewars Theme Editor 3"
run/main_scene="res://Editor/ThemeEditor.tscn"
config/features=PackedStringArray("4.3")
run/low_processor_mode=true
config/icon="res://Editor/icon.png"
[autoload]
Utils="*res://Resources/Scripts/Utility.gd"
HWTheme="*res://Editor/Theme.gd"
[debug]
gdscript/warnings/enable=false
[display]
window/subwindows/embed_subwindows=false
[editor]
search_in_file_extensions=PackedStringArray("gd", "gdshader", "shader", "tscn")
[gui]
theme/custom="res://Resources/UITheme.tres"
[internationalization]
locale/translations=PackedStringArray("res://Translation/pl.po")
[locale]
translations=PackedStringArray("res://Translation/pl.po")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
limits/global_shader_variables/buffer_size=4096
environment/defaults/default_clear_color=Color(0.0784314, 0.0705882, 0.313726, 1)