150/611; points: 0, --th place
digits
was amazing, sucks I misread the question- Had some issues with overloads, will have to look into that.
- Had issues with recording because I still had "0" bound as start stop recording.
265/125; points: 0, --th place
- My project was a bit too cursed, so I tried fixing it 15 minutes before the contest.
- This was dumb; I broke it fully and had to use Python instead
84/125; points: 17, 275th place
- First points
- My code was slow, cause I used a list instead of a set (I wanted to use a set, but messed up)
- make code use
asSet
where applicable, and make that method warn if a collection is passed multiple times, but isn't a set - Apparently the slowdown has from the fact that SimpleGrid had a hashcode and equals
201/103; points: 0, 324th place
- I really should run my code on the test input first
- I accidentally use python syntax instead of kotlin syntax
41/2; points: 159, 86th place
- LET's FUCKING GO
- Fix overload issue between stdlib and utils (min/max)
221/127; points: 0, 104th place
218/141; points: 0, 121st place
45/48; points: 109, 75th place
164/107; points: 0, 88th place
33/168; points: 68, 71st place
5/47; points: 150, 47th place
- Nice points: TOP 50
- Didn't use GitHub copilot today,
- Convert a list of BoundedGridPoints to Points easily
197/20; points: 81, 41st place
- Nice
- People used more bruteforce for day one to go faster but that cost them for part 2
- Could have used yComb
- Add memoize functions
- Allow yComb to be memoized easily
53/81; points: 78, 39th place
- A bit slow I think?
- Didn't sleep that well
- I didn't do my finger stretched today, idk if that's related
- I don't think using a grid here helped me
find
ISfirstOfNull
, that's why there is nofindOrNull
267/167; points: 0, 43rd place
- Didn't sleep well
232/172; points: 0, 50th place
- Slept better, but I don't think I was fully awake. I really need to use a full hour to wake up and not just lie in my bed
14/24; points: 164, 36th place
- Still didn't sleep well, but better morning routine might have helped
- Grids again??
- leftEdge and friends were broken
- lines of length 0 raise errors where they kinda shouldn't (maybe do add a warning?)
- bounds' top left and family were wrong
17/17; points: 168, 30th place
- 17, 17, 17, 17, 17, 17, 17, 17, 17, 17,
- Dijkstra result has start and end switched.
4/48; Points 150, 28th place
- I forgot about pick's smh, also messed up my shoelace :[
- I think using the floodfill for p1 was still the better call, based on the assumption I'd need to use the wall colors
341/41; Points 60, 27th place
- using a map instead of a list would have avoided problems, or just converting the char to an index in 1 location would have been great
- expand yComb
40/52; Points 150, 23rd place
662/9; Points 90, 24th place
- Didn't sleep well, probably why I made so many mistakes in p1
- Accidentally counted the evens in p2 instead of the odds
67/72; Points 63, 23rd place
- Didn't sleep well, probably why I made so many mistakes in p1 and p2
125/53; Points 48,
- Didn't sleep well
- yComb can have stack overflow, using coroutines would be better
- roi should be poi
- roi/poi is slow. at least make a special case for removing nodes with 2 neighbours
- longest no backtrack path? idk