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build.gradle.kts
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build.gradle.kts
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
*/
import java.net.*
plugins {
`java-platform`
`maven-publish`
signing
}
val lwjglVersion: String by project
val sonatypeUsername: String by project
val sonatypePassword: String by project
defaultTasks = mutableListOf("publish")
buildDir = file("bin/MAVEN")
group = "org.lwjgl"
version = lwjglVersion
enum class BuildType {
LOCAL,
SNAPSHOT,
RELEASE
}
data class Deployment(
val type: BuildType,
val repo: URI,
val user: String? = null,
val password: String? = null
)
val deployment = when {
hasProperty("release") -> Deployment(
type = BuildType.RELEASE,
repo = uri("https://oss.sonatype.org/service/local/staging/deploy/maven2/"),
user = sonatypeUsername,
password = sonatypePassword
)
hasProperty("snapshot") -> {
version = "$version-SNAPSHOT"
Deployment(
type = BuildType.SNAPSHOT,
repo = uri("https://oss.sonatype.org/content/repositories/snapshots/"),
user = sonatypeUsername,
password = sonatypePassword
)
}
else -> {
version = "$version-SNAPSHOT"
Deployment(
type = BuildType.LOCAL,
repo = repositories.mavenLocal().url
)
}
}
println("${deployment.type.name} BUILD")
enum class Platforms(val classifier: String) {
FREEBSD("freebsd"),
LINUX("linux"),
LINUX_ARM64("linux-arm64"),
LINUX_ARM32("linux-arm32"),
LINUX_PPC64LE("linux-ppc64le"),
LINUX_RISCV64("linux-riscv64"),
MACOS("macos"),
MACOS_ARM64("macos-arm64"),
WINDOWS("windows"),
WINDOWS_X86("windows-x86"),
WINDOWS_ARM64("windows-arm64");
companion object {
val ALL = values()
}
}
enum class Artifacts(
val artifact: String,
val projectName: String,
val projectDescription: String,
vararg val platforms: Platforms
) {
CORE("lwjgl", "LWJGL", "The LWJGL core library.", *Platforms.ALL),
ASSIMP(
"lwjgl-assimp", "LWJGL - Assimp bindings",
"A portable Open Source library to import various well-known 3D model formats in a uniform manner.",
*Platforms.ALL
),
BGFX(
"lwjgl-bgfx", "LWJGL - bgfx bindings",
"A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.",
Platforms.FREEBSD,
Platforms.LINUX, Platforms.LINUX_ARM64, Platforms.LINUX_ARM32, Platforms.LINUX_PPC64LE, Platforms.LINUX_RISCV64,
Platforms.MACOS, Platforms.MACOS_ARM64,
Platforms.WINDOWS, Platforms.WINDOWS_X86
),
CUDA(
"lwjgl-cuda", "LWJGL - CUDA bindings",
"A parallel computing platform and programming model developed by NVIDIA for general computing on GPUs."
),
EGL(
"lwjgl-egl", "LWJGL - EGL bindings",
"An interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system."
),
FMOD(
"lwjgl-fmod", "LWJGL - FMOD bindings",
"An end-to-end solution for adding sound and music to any game."
),
FREETYPE(
"lwjgl-freetype", "LWJGL - FreeType bindings",
"A freely available software library to render fonts.",
*Platforms.ALL
),
GLFW(
"lwjgl-glfw", "LWJGL - GLFW bindings",
"A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.",
*Platforms.ALL
),
HARFBUZZ(
"lwjgl-harfbuzz", "LWJGL - HarfBuzz bindings",
"A text shaping library that allows programs to convert a sequence of Unicode input into properly formatted and positioned glyph output — for any writing system and language.",
*Platforms.ALL
),
HWLOC(
"lwjgl-hwloc", "LWJGL - hwloc bindings",
"A portable abstraction of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading.",
*Platforms.ALL
),
JAWT(
"lwjgl-jawt", "LWJGL - JAWT bindings",
"The AWT native interface."
),
JEMALLOC(
"lwjgl-jemalloc", "LWJGL - jemalloc bindings",
"A general purpose malloc implementation that emphasizes fragmentation avoidance and scalable concurrency support.",
*Platforms.ALL
),
KTX(
"lwjgl-ktx", "LWJGL - KTX (Khronos Texture) bindings",
"A lightweight container for textures for OpenGL®, Vulkan® and other GPU APIs.",
Platforms.FREEBSD,
Platforms.LINUX, Platforms.LINUX_ARM64, Platforms.LINUX_ARM32, Platforms.LINUX_PPC64LE, Platforms.LINUX_RISCV64,
Platforms.MACOS, Platforms.MACOS_ARM64,
Platforms.WINDOWS, Platforms.WINDOWS_ARM64
),
LIBDIVIDE(
"lwjgl-libdivide", "LWJGL - libdivide bindings",
"A library that replaces expensive integer divides with comparatively cheap multiplication and bitshifts.",
*Platforms.ALL
),
LLVM(
"lwjgl-llvm", "LWJGL - LLVM/Clang bindings",
"A collection of modular and reusable compiler and toolchain technologies.",
*Platforms.ALL
),
LMDB(
"lwjgl-lmdb", "LWJGL - LMDB bindings",
"A compact, fast, powerful, and robust database that implements a simplified variant of the BerkeleyDB (BDB) API.",
*Platforms.ALL
),
LZ4(
"lwjgl-lz4", "LWJGL - LZ4 bindings",
"A lossless data compression algorithm that is focused on compression and decompression speed.",
*Platforms.ALL
),
MEOW(
"lwjgl-meow", "LWJGL - Meow hash bindings",
"An extremely fast non-cryptographic hash.",
Platforms.FREEBSD,
Platforms.LINUX, Platforms.LINUX_ARM64,
Platforms.MACOS, Platforms.MACOS_ARM64,
Platforms.WINDOWS, Platforms.WINDOWS_X86, Platforms.WINDOWS_ARM64
),
MESHOPTIMIZER(
"lwjgl-meshoptimizer", "LWJGL - meshoptimizer bindings",
"A library that provides algorithms to help optimize meshes.",
*Platforms.ALL
),
MSDFGEN(
"lwjgl-msdfgen", "LWJGL - msdfgen bindings",
"Multi-channel signed distance field generator.",
*Platforms.ALL
),
NANOVG(
"lwjgl-nanovg", "LWJGL - NanoVG & NanoSVG bindings",
"A small antialiased vector graphics rendering library for OpenGL. Also includes NanoSVG, a simple SVG parser.",
*Platforms.ALL
),
NFD(
"lwjgl-nfd", "LWJGL - Native File Dialog bindings",
"A small C library that portably invokes native file open, folder select and file save dialogs.",
*Platforms.ALL
),
NUKLEAR(
"lwjgl-nuklear", "LWJGL - Nuklear bindings",
"A minimal state immediate mode graphical user interface toolkit.",
*Platforms.ALL
),
ODBC(
"lwjgl-odbc", "LWJGL - ODBC bindings",
"A C programming language interface that makes it possible for applications to access data from a variety of database management systems (DBMSs)."
),
OPENAL(
"lwjgl-openal", "LWJGL - OpenAL bindings",
"A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.",
*Platforms.ALL
),
OPENCL(
"lwjgl-opencl", "LWJGL - OpenCL bindings",
"An open, royalty-free standard for cross-platform, parallel programming of diverse processors found in personal computers, servers, mobile devices and embedded platforms."
),
OPENGL(
"lwjgl-opengl", "LWJGL - OpenGL bindings",
"The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.",
*Platforms.ALL
),
OPENGLES(
"lwjgl-opengles", "LWJGL - OpenGL ES bindings",
"A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.",
*Platforms.ALL
),
OPENVR(
"lwjgl-openvr", "LWJGL - OpenVR bindings",
"An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.",
Platforms.LINUX, Platforms.LINUX_ARM64, Platforms.MACOS, Platforms.WINDOWS, Platforms.WINDOWS_X86
),
OPENXR(
"lwjgl-openxr", "LWJGL - OpenXR bindings",
"A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.",
Platforms.FREEBSD,
Platforms.LINUX, Platforms.LINUX_ARM64, Platforms.LINUX_ARM32, Platforms.LINUX_PPC64LE, Platforms.LINUX_RISCV64,
Platforms.WINDOWS, Platforms.WINDOWS_X86, Platforms.WINDOWS_ARM64
),
OPUS(
"lwjgl-opus", "LWJGL - Opus bindings",
"A totally open, royalty-free, highly versatile audio codec.",
*Platforms.ALL
),
OVR(
"lwjgl-ovr", "LWJGL - OVR bindings",
"The API of the Oculus SDK.",
Platforms.WINDOWS, Platforms.WINDOWS_X86
),
PAR(
"lwjgl-par", "LWJGL - par_shapes bindings",
"Generate parametric surfaces and other simple shapes.",
*Platforms.ALL
),
REMOTERY(
"lwjgl-remotery", "LWJGL - Remotery bindings",
"A realtime CPU/GPU profiler hosted in a single C file with a viewer that runs in a web browser.",
Platforms.FREEBSD,
Platforms.LINUX, Platforms.LINUX_ARM64, Platforms.LINUX_ARM32, Platforms.LINUX_PPC64LE, Platforms.LINUX_RISCV64,
Platforms.MACOS, Platforms.MACOS_ARM64,
Platforms.WINDOWS, Platforms.WINDOWS_X86
),
RPMALLOC(
"lwjgl-rpmalloc", "LWJGL - rpmalloc bindings",
"A public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C.",
*Platforms.ALL
),
SHADERC(
"lwjgl-shaderc", "LWJGL - Shaderc bindings",
"A collection of libraries for shader compilation.",
*Platforms.ALL
),
SPVC(
"lwjgl-spvc", "LWJGL - SPIRV-Cross bindings",
"A library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.",
*Platforms.ALL
),
SSE(
"lwjgl-sse", "LWJGL - SSE bindings",
"Simple SSE intrinsics.",
Platforms.FREEBSD, Platforms.LINUX, Platforms.MACOS, Platforms.WINDOWS, Platforms.WINDOWS_X86
),
STB(
"lwjgl-stb", "LWJGL - stb bindings",
"Single-file public domain libraries for fonts, images, ogg vorbis files and more.",
*Platforms.ALL
),
TINYEXR(
"lwjgl-tinyexr", "LWJGL - Tiny OpenEXR bindings",
"A small library to load and save OpenEXR(.exr) images.",
*Platforms.ALL
),
TINYFD(
"lwjgl-tinyfd", "LWJGL - Tiny File Dialogs bindings",
"Provides basic modal dialogs.",
*Platforms.ALL
),
TOOTLE(
"lwjgl-tootle", "LWJGL - AMD Tootle bindings",
"A 3D triangle mesh optimization library that improves on existing mesh preprocessing techniques.",
Platforms.FREEBSD, Platforms.LINUX, Platforms.MACOS, Platforms.WINDOWS, Platforms.WINDOWS_X86
),
VMA(
"lwjgl-vma", "LWJGL - Vulkan Memory Allocator bindings",
"An easy to integrate Vulkan memory allocation library.",
*Platforms.ALL
),
VULKAN(
"lwjgl-vulkan", "LWJGL - Vulkan bindings",
"A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.",
Platforms.MACOS, Platforms.MACOS_ARM64
),
XXHASH(
"lwjgl-xxhash", "LWJGL - xxHash bindings",
"An extremely fast hash algorithm, running at RAM speed limits.",
*Platforms.ALL
),
YOGA(
"lwjgl-yoga", "LWJGL - Yoga bindings",
"An open-source, cross-platform layout library that implements Flexbox.",
*Platforms.ALL
),
ZSTD(
"lwjgl-zstd", "LWJGL - Zstandard bindings",
"A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.",
*Platforms.ALL
);
fun directory(buildDir: String) = "$buildDir/$artifact"
private fun path() = "${directory("bin/MAVEN")}/$artifact"
val isActive get() = File(directory("bin/RELEASE")).exists()
fun hasArtifact(classifier: String) = File("${directory("bin/RELEASE")}/${artifact}-${classifier}.jar").exists()
fun artifact(classifier: String? = null) =
if (classifier === null)
File("${path()}.jar")
else
File("${path()}-$classifier.jar")
}
publishing {
repositories {
maven {
url = deployment.repo
if (deployment.type !== BuildType.LOCAL) {
credentials {
username = deployment.user
password = deployment.password
}
}
}
}
publications {
/*
Ideally, we'd have the following structure:
-------------------------------------------
lwjgl
lwjgl-windows (depends on lwjgl)
glfw (depends on lwjgl)
glfw-windows (depends on glfw & lwjgl-windows)
stb (depends on lwjgl)
stb-windows (depends on stb & lwjgl-windows)
-------------------------------------------
If a user wanted to use GLFW + stb in their project, running on
the Windows platform, they'd only have to define glfw-windows
and stb-windows as dependencies. This would automatically
resolve stb, glfw, lwjgl and lwjgl-windows as transitive
dependencies. Unfortunately, it is not possible to define such
a relationship between Maven artifacts when using classifiers.
A method to make this work is make the natives-<arch> classified
JARs separate artifacts. We do not do it for aesthetic reasons.
Instead, we assume that a tool is available (on the LWJGL website)
that automatically generates POM/Gradle dependency structures for
projects wanting to use LWJGL. The output is going to be verbose;
the above example is going to look like this in Gradle:
-------------------------------------------
compile 'org.lwjgl:lwjgl:$lwjglVersion' // NOTE: this is optional, all binding artifacts have a dependency on lwjgl
compile 'org.lwjgl:lwjgl:$lwjglVersion:natives-$lwjglArch'
compile 'org.lwjgl:lwjgl-glfw:$lwjglVersion'
compile 'org.lwjgl:lwjgl-glfw:$lwjglVersion:natives-$lwjglArch'
compile 'org.lwjgl:lwjgl-stb:$lwjglVersion'
compile 'org.lwjgl:lwjgl-stb:$lwjglVersion:natives-$lwjglArch'
-------------------------------------------
and a whole lot more verbose in Maven. Hopefully, the automation
is going to alleviate the pain.
*/
fun org.gradle.api.publish.maven.MavenPom.setupPom(pomName: String, pomDescription: String, pomPackaging: String) {
name.set(pomName)
description.set(pomDescription)
url.set("https://www.lwjgl.org")
packaging = pomPackaging
scm {
connection.set("scm:git:https://github.com/LWJGL/lwjgl3.git")
developerConnection.set("scm:git:https://github.com/LWJGL/lwjgl3.git")
url.set("https://github.com/LWJGL/lwjgl3.git")
}
licenses {
license {
name.set("BSD-3-Clause")
url.set("https://www.lwjgl.org/license")
distribution.set("repo")
}
}
developers {
developer {
id.set("spasi")
name.set("Ioannis Tsakpinis")
email.set("[email protected]")
url.set("https://github.com/Spasi")
}
}
}
Artifacts.values().forEach { module ->
if (module.isActive) {
create<MavenPublication>("maven${module.name}") {
artifactId = module.artifact
artifact(module.artifact())
if (deployment.type !== BuildType.LOCAL || module.hasArtifact("sources")) {
artifact(module.artifact("sources")) {
classifier = "sources"
}
}
if (deployment.type !== BuildType.LOCAL || module.hasArtifact("javadoc")) {
artifact(module.artifact("javadoc")) {
classifier = "javadoc"
}
}
module.platforms.forEach {
if (deployment.type !== BuildType.LOCAL || module.hasArtifact("natives-${it.classifier}")) {
artifact(module.artifact("natives-${it.classifier}")) {
classifier = "natives-${it.classifier}"
}
}
}
pom {
setupPom(module.projectName, module.projectDescription, "jar")
if (module != Artifacts.CORE) {
withXml {
asNode().appendNode("dependencies").apply {
appendNode("dependency").apply {
appendNode("groupId", "org.lwjgl")
appendNode("artifactId", "lwjgl")
appendNode("version", project.version)
appendNode("scope", "compile")
}
}
}
}
}
}
}
}
create<MavenPublication>("lwjglBOM") {
from(components["javaPlatform"])
artifactId = "lwjgl-bom"
pom {
setupPom("LWJGL BOM", "LWJGL 3 Bill of Materials.", "pom")
withXml {
asElement().getElementsByTagName("dependencyManagement").item(0).apply {
asElement().getElementsByTagName("dependencies").item(0).apply {
Artifacts.values().forEach { module ->
module.platforms.forEach {
ownerDocument.createElement("dependency").also(::appendChild).apply {
appendChild(ownerDocument.createElement("groupId").also(::appendChild).apply { textContent = "org.lwjgl" })
appendChild(ownerDocument.createElement("artifactId").also(::appendChild).apply { textContent = module.artifact })
appendChild(ownerDocument.createElement("version").also(::appendChild).apply { textContent = project.version as String })
appendChild(ownerDocument.createElement("classifier").also(::appendChild).apply { textContent = "natives-${it.classifier}" })
}
}
}
}
}
// Workaround for https://github.com/gradle/gradle/issues/7529
asNode()
}
}
}
}
}
signing {
isRequired = deployment.type === BuildType.RELEASE
sign(publishing.publications)
}
val copyArchives = tasks.create<Copy>("copyArchives") {
from("bin/RELEASE")
include("**")
destinationDir = buildDir
}
tasks.withType<Sign> {
dependsOn(copyArchives)
}
dependencies {
constraints {
Artifacts.values().forEach { module ->
api("org.lwjgl:${module.artifact}:$version")
}
}
}