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The blocksworld generators use the random bw state generator provided
by John Slaney and Sylvie Thiebaux. This is contained in the bwstates.1
subdirectory. The directories 3ops/2pddl and 4ops/2pddl contain
programs that translate the generator's output to PDDL. The random
instances can then be generated by running the script
./blocksworld <ops> <num> <seed>
which takes as input the number of operators (either 3 or 4), blocks
in the problem to be generated, and a random seed for reproducibility.
The number of blocks is currently limited to 200 due to the random state generator.
To increase that, edit the Makefile in bwstates.1 and increase SIZE.
## Blocksworld-3ops
* Origin: Goes back to the annals of AI, seems to be first mentioned in
Terry Winograd's PhD thesis 1972. In a 1974 planning paper by Gerald
Sussman. Taken from the [IPP][6] domain collection.
* Adaptions: None.
* Description: Classical untyped STRIPS domain, where stackable blocks
need to be re-assembled on a table with unlimited space.
Representation uses 3 operators, moving a block from the table to
another block, a block from another block to the table, or a block
from a block to another block. Semantically, the representation does
not use a robot arm, in difference to the 4 operator representation
below. The initial state specifies a complete state, the goal state
specifies only the on relations required between any two blocks.
* Parameters: Number of blocks.
* Generation: Uses random blocksworld state generator provided by John
Slaney and Sylvie Thiebaux. Simply translates two such states into
PDDL, and prints them out as the initial state and the goal state,
where the latter state has all facts removed except the on relations
between blocks.
## Blocksworld-4ops
* Origin: See above. Used in the AIPS-2000 competition. Taken from the
[IPP][6] domain collection.
* Adaptions: None.
* Description: Like above, but uses a robot arm that can be used for
stacking a block onto a block, unstacking a block from a block,
putting down a block, or picking up a block.
* Parameters: Number of blocks.
* Generation: Like above.