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ALM_Multi.t.sol
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// SPDX-License-Identifier: BUSL-1.1
pragma solidity ^0.8.27;
import "src/test/integration/IntegrationChecks.t.sol";
contract Integration_ALM_Multi is IntegrationCheckUtils {
using StdStyle for *;
enum Action {
REGISTER,
DEREGISTER,
INCR_ALLOC,
INCR_ALLOC_FULL,
DECR_ALLOC,
DECR_ALLOC_FULL
}
enum State {
NONE,
REGISTERED,
ALLOCATED,
FULLY_ALLOCATED,
REG_ALLOC,
REG_FULLY_ALLOC
}
AVS avs;
OperatorSet operatorSet;
IStrategy[] strategies;
/// iteration idx -> list of operators in each state
mapping(uint => mapping(State => User[])) operators;
/// operator -> list of strategies they have delegated assets in
mapping(User => IStrategy[]) allocatedStrats;
/// Last modifyAllocations params made by the operator
mapping(User => AllocateParams) lastModifyParams;
uint constant NUM_UNIQUE_ASSETS = 3;
uint constant NUM_OPERATORS = 5;
uint constant NUM_ITERATIONS = 20;
function _init() internal virtual override {
_configAssetAmounts(NUM_UNIQUE_ASSETS);
(avs,) = _newRandomAVS();
operatorSet = avs.createOperatorSet(allStrats);
for (uint i = 0; i < NUM_OPERATORS; i++) {
(User staker, IStrategy[] memory _strategies, uint[] memory initTokenBalances) = _newRandomStaker();
User operator = _newRandomOperator_NoAssets();
// 1. Deposit into strategies
staker.depositIntoEigenlayer(_strategies, initTokenBalances);
uint[] memory initDepositShares = _calculateExpectedShares(_strategies, initTokenBalances);
check_Deposit_State(staker, _strategies, initDepositShares);
// 2. Delegate to operator
staker.delegateTo(operator);
check_Delegation_State(staker, operator, _strategies, initDepositShares);
allocatedStrats[operator] = _strategies;
// Add operator to NONE state for the 0th iteration
operators[0][State.NONE].push(operator);
}
}
/// Reduce fuzz runs because this test is thiccc:
///
/// forge-config: default.fuzz.runs = 5
/// forge-config: forktest.fuzz.runs = 3
function test_Multi(uint24 _r) public rand(_r) {
// Do 20 iterations
for (uint i = 1; i <= NUM_ITERATIONS; i++) {
console.log("%s: %d", "iter".green().italic(), i - 1);
_dispatchNone(i);
_dispatchRegistered(i);
_dispatchAllocated(i);
_dispatchFullyAllocated(i);
_dispatchRegAlloc(i);
_dispatchRegFullyAlloc(i);
// Ensure all pending actions are completed for the next iteration
_rollForward_DeallocationDelay();
}
}
/// @dev NONE operators can:
/// [REGISTER, INCR_ALLOC, INCR_ALLOC_FULL]
function _dispatchNone(uint iter) internal {
// Fetch all NONE operators from previous iteration
User[] memory _operators = operators[iter - 1][State.NONE];
Action[3] memory actions = [Action.REGISTER, Action.INCR_ALLOC, Action.INCR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchNone".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator and allocated strategies
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.REGISTER) {
operator.registerForOperatorSet(operatorSet);
check_Registration_State_NoAllocation(operator, operatorSet, allStrats);
operators[iter][State.REGISTERED].push(operator);
} else if (action == Action.INCR_ALLOC) {
AllocateParams memory params = _genAllocation_HalfAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_NotSlashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.ALLOCATED].push(operator);
} else if (action == Action.INCR_ALLOC_FULL) {
AllocateParams memory params = _genAllocation_AllAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_NotSlashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.FULLY_ALLOCATED].push(operator);
}
}
}
/// @dev REGISTERED operators can:
/// [DEREGISTER, INCR_ALLOC, INCR_ALLOC_FULL]
function _dispatchRegistered(uint iter) internal {
// Fetch all REGISTERED operators from previous iteration
User[] memory _operators = operators[iter - 1][State.REGISTERED];
Action[3] memory actions = [Action.DEREGISTER, Action.INCR_ALLOC, Action.INCR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchRegistered".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.DEREGISTER) {
operator.deregisterFromOperatorSet(operatorSet);
check_Deregistration_State_NoAllocation(operator, operatorSet);
operators[iter][State.NONE].push(operator);
} else if (action == Action.INCR_ALLOC) {
AllocateParams memory params = _genAllocation_HalfAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_Slashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.REG_ALLOC].push(operator);
} else if (action == Action.INCR_ALLOC_FULL) {
AllocateParams memory params = _genAllocation_AllAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_Slashable(operator, params);
// check_FullyAllocated_State(operator, operatorSet, params.strategies); TODO
lastModifyParams[operator] = params;
operators[iter][State.REG_FULLY_ALLOC].push(operator);
}
}
}
/// @dev ALLOCATED operators can:
/// [REGISTER, INCR_ALLOC, INCR_ALLOC_FULL, DECR_ALLOC, DECR_ALLOC_FULL]
function _dispatchAllocated(uint iter) internal {
// Fetch all ALLOCATED operators from previous iteration
User[] memory _operators = operators[iter - 1][State.ALLOCATED];
Action[5] memory actions = [Action.REGISTER, Action.INCR_ALLOC, Action.INCR_ALLOC_FULL, Action.DECR_ALLOC, Action.DECR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchAllocated".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.REGISTER) {
operator.registerForOperatorSet(operatorSet);
check_Registration_State_ActiveAllocation(operator, lastModifyParams[operator]);
operators[iter][State.REG_ALLOC].push(operator);
} else if (action == Action.INCR_ALLOC) {
AllocateParams memory params = _genAllocation_HalfAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_NotSlashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.ALLOCATED].push(operator);
} else if (action == Action.INCR_ALLOC_FULL) {
AllocateParams memory params = _genAllocation_AllAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_NotSlashable(operator, params);
// check_FullyAllocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.FULLY_ALLOCATED].push(operator);
} else if (action == Action.DECR_ALLOC) {
AllocateParams memory params = _genDeallocation_HalfRemaining(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_NotSlashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.ALLOCATED].push(operator);
} else if (action == Action.DECR_ALLOC_FULL) {
AllocateParams memory params = _genDeallocation_Full(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_NotSlashable(operator, params);
// check_FullyDeallocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.NONE].push(operator);
}
}
}
/// @dev FULLY_ALLOCATED operators can:
/// [REGISTER, DECR_ALLOC, DECR_ALLOC_FULL]
function _dispatchFullyAllocated(uint iter) internal {
// Fetch all FULLY_ALLOCATED operators from previous iteration
User[] memory _operators = operators[iter - 1][State.FULLY_ALLOCATED];
Action[3] memory actions = [Action.REGISTER, Action.DECR_ALLOC, Action.DECR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchFullyAllocated".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.REGISTER) {
operator.registerForOperatorSet(operatorSet);
check_Registration_State_ActiveAllocation(operator, lastModifyParams[operator]);
operators[iter][State.REG_FULLY_ALLOC].push(operator);
} else if (action == Action.DECR_ALLOC) {
AllocateParams memory params = _genDeallocation_HalfRemaining(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_NotSlashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.ALLOCATED].push(operator);
} else if (action == Action.DECR_ALLOC_FULL) {
AllocateParams memory params = _genDeallocation_Full(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_NotSlashable(operator, params);
// check_FullyDeallocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.NONE].push(operator);
}
}
}
/// @dev REG_ALLOC operators can:
/// [DEREGISTER, INCR_ALLOC, INCR_ALLOC_FULL, DECR_ALLOC, DECR_ALLOC_FULL]
function _dispatchRegAlloc(uint iter) internal {
// Fetch all REG_ALLOC operators from previous iteration
User[] memory _operators = operators[iter - 1][State.REG_ALLOC];
Action[5] memory actions = [Action.DEREGISTER, Action.INCR_ALLOC, Action.INCR_ALLOC_FULL, Action.DECR_ALLOC, Action.DECR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchRegAlloc".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.DEREGISTER) {
operator.deregisterFromOperatorSet(operatorSet);
check_Deregistration_State_ActiveAllocation(operator, operatorSet);
operators[iter][State.ALLOCATED].push(operator);
} else if (action == Action.INCR_ALLOC) {
AllocateParams memory params = _genAllocation_HalfAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_Slashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.REG_ALLOC].push(operator);
} else if (action == Action.INCR_ALLOC_FULL) {
AllocateParams memory params = _genAllocation_AllAvailable(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_IncrAlloc_State_Slashable(operator, params);
// check_FullyAllocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.REG_FULLY_ALLOC].push(operator);
} else if (action == Action.DECR_ALLOC) {
AllocateParams memory params = _genDeallocation_HalfRemaining(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_Slashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.REG_ALLOC].push(operator);
} else if (action == Action.DECR_ALLOC_FULL) {
AllocateParams memory params = _genDeallocation_Full(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_Slashable(operator, params);
// check_FullyDeallocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.REGISTERED].push(operator);
}
}
}
/// @dev REG_FULLY_ALLOC operators can:
/// [DEREGISTER, DECR_ALLOC, DECR_ALLOC_FULL]
function _dispatchRegFullyAlloc(uint iter) internal {
// Fetch all REG_FULLY_ALLOC operators from previous iteration
User[] memory _operators = operators[iter - 1][State.REG_FULLY_ALLOC];
Action[3] memory actions = [Action.DEREGISTER, Action.DECR_ALLOC, Action.DECR_ALLOC_FULL];
if (_operators.length == 0) return;
console.log("%s: %d operators", "_dispatchRegFullyAlloc".green(), _operators.length);
for (uint i = 0; i < _operators.length; i++) {
// Get operator
User operator = _operators[i];
IStrategy[] memory _strats = allocatedStrats[operator];
// Get action
uint aI = _randUint(0, actions.length - 1);
Action action = actions[aI];
// Process action
if (action == Action.DEREGISTER) {
operator.deregisterFromOperatorSet(operatorSet);
check_Deregistration_State_ActiveAllocation(operator, operatorSet);
operators[iter][State.FULLY_ALLOCATED].push(operator);
} else if (action == Action.DECR_ALLOC) {
AllocateParams memory params = _genDeallocation_HalfRemaining(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_Slashable(operator, params);
lastModifyParams[operator] = params;
operators[iter][State.REG_ALLOC].push(operator);
} else if (action == Action.DECR_ALLOC_FULL) {
AllocateParams memory params = _genDeallocation_Full(operator, operatorSet, _strats);
operator.modifyAllocations(params);
check_DecrAlloc_State_Slashable(operator, params);
// check_FullyDeallocated_State(operator); TODO
lastModifyParams[operator] = params;
operators[iter][State.REGISTERED].push(operator);
}
}
}
}