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RotateEffect.cs
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RotateEffect.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateEffect : MonoBehaviour
{
float rota = 0;
public float Rota => rota;
[SerializeField]
float _SpeedRotZ = 50,_SpeedRotY = 50;
public float SpeedRotZ {
get{return _SpeedRotZ;}
set{_SpeedRotZ = value;}}
// Start is called before the first frame update
void OnEnable(){
this.transform.eulerAngles = new Vector3(0,0,0);
rota = 0;
}
void Start()
{
}
// Update is called once per frame
void Update()
{
this.rota += Time.deltaTime*_SpeedRotZ;
this.rota %= 360;
if(this.rota < 0)
this.rota += 360;
if(GameController.Instant.STATE == GameController.GameState.RUN)
this.transform.eulerAngles = new Vector3(0,0,this.rota);
}
}