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Sync weapon reload action #130

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Segfaultd opened this issue Feb 24, 2025 · 2 comments
Open

Sync weapon reload action #130

Segfaultd opened this issue Feb 24, 2025 · 2 comments
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@Segfaultd
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@Segfaultd
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We should sync the C_CharacterStateHandlerWeapon methods

@zpl-zak
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zpl-zak commented Feb 25, 2025

Scripting coverage:

  • isReloading
  • reloadWeapon

RPCs:

  • PlayerWeaponReload
  • PlayerWeaponReloadFinished (disables weaponData.isReloading)
    alternatively we can stream isReloading state straight from the game instead and sync that in update data, that way only 1 RPC would be needed.

scripting events: do we need them?

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