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Roadmap
- Add presets
- Obstacle/Material selection box
- Update tree operator
- UI moved to a panel in tool shelf
- Move ui to panels
- Bug fixes
- Internal code cleanup
- Make twigs button
- Only add seams (don't unwrap) capability as per user request
- Added progress printouts
- Added cool ascii art logo :)
- Unwrapping only large branches
- Auto saving blend file
- Built-in Presets - Functionality done
- Batch tree generation
- Fade in vertex group to mask uvs/generated coords.
- Moved to a zip add-on
- Built-in Presets (more to be added in the future)
- Add default wind animations (with displace modifier)
- Check for updates function (removed in v.2.7 when updater was changed)
- New presets
- Documentation links (Not all of the docs are filled in yet, but they will be soon. Just right click on any setting or button and select "Online Manual")
- Several major bug fixes
- Major bug fixes
- Major bug fixes
- New update module implementation
- Draw trunk with grease pencil
- Custom icons
- Improved twig creation and particle system configuration
- Force field effect (for point force and wind)
- Rewriting of the unwrapping system
Addon entirely rewritten. The Workflow is different, the trees are entirely generated in the node editor, and the nodes can be stacked to have much more control.
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(100%) Draw trunk, and branches with grease pencil
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(100%) The "modules" are now generated with a square base that can be subdivided according to the branch radius
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(100%) Trunk node: generate basic trunk
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(100%) Grease pencil node: generate trunk and branches following the gp strokes
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(100%) Split node: add forks on branches, that can be grown.
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(100%) Grow node: make branches grow for a number of iterations, or until a certain radius is reached
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(100%) Armature: An armature can be generated to animate the tree
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(90%) Fast wind: One fast method that uses curves modifiers to simulate wind
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(90%) Physical wind: physical simulation of wind
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(100%) Preview mode: build the tree with curves, which can allow real time tweaking
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(100%) Final mode: build tree with geometry, the tree is subdivided according to each branch's radius
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(100%) particle system emitter generation: Same as before, an emitter is created for believable leaves placement
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(0%) twig creation: node (or operator ?) for twig and leaves creation, that can be used in the tree particle system
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(0%) material: updating the material system of the previous versions