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index.d.ts
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index.d.ts
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import { Component } from 'react';
export = RNTrackPlayer;
declare namespace RNTrackPlayer {
export type EventType =
| "playback-state"
| "playback-error"
| "playback-queue-ended"
| "playback-track-changed"
| "remote-play"
| "remote-play-id"
| "remote-play-search"
| "remote-pause"
| "remote-stop"
| "remote-skip"
| "remote-next"
| "remote-previous"
| "remote-jump-forward"
| "remote-jump-backward"
| "remote-seek"
| "remote-set-rating"
| "remote-duck";
export type TrackType =
| "default"
| "dash"
| "hls"
| "smoothstreaming";
type ResourceObject = any;
type State = string | number;
type RatingType = string | number;
type Capability = string | number;
type PitchAlgorithm = string | number;
type EventHandler = (type: EventType, ...args: any[]) => void;
export function registerEventHandler(handler: EventHandler): void;
type ServiceHandler = () => Promise<void>;
export function registerPlaybackService(serviceFactory: () => ServiceHandler): void;
type EmitterSubscription = { remove: () => void; };
export function addEventListener(type: EventType, listener: (data: any) => void): EmitterSubscription;
export interface TrackMetadata {
duration?: number;
title: string;
artist: string;
album?: string;
description?: string;
genre?: string;
date?: string;
rating?: number | boolean;
artwork?: string | ResourceObject;
}
export interface Track extends TrackMetadata {
id: string;
url: string | ResourceObject;
type?: TrackType;
userAgent?: string;
contentType?: string;
pitchAlgorithm?: PitchAlgorithm;
[key: string]: any;
}
export interface PlayerOptions {
minBuffer?: number;
maxBuffer?: number;
playBuffer?: number;
maxCacheSize?: number;
iosCategory?: 'playback' | 'playAndRecord' | 'multiRoute' | 'ambient' | 'soloAmbient' | 'record';
iosCategoryMode?: 'default' | 'gameChat' | 'measurement' | 'moviePlayback' | 'spokenAudio' | 'videoChat' | 'videoRecording' | 'voiceChat' | 'voicePrompt';
iosCategoryOptions?: Array<'mixWithOthers' | 'duckOthers' | 'interruptSpokenAudioAndMixWithOthers' | 'allowBluetooth' | 'allowBluetoothA2DP' | 'allowAirPlay' | 'defaultToSpeaker'>;
waitForBuffer?: boolean;
}
export interface MetadataOptions {
ratingType?: RatingType;
jumpInterval?: number;
stopWithApp?: boolean;
capabilities?: Capability[];
notificationCapabilities?: Capability[];
compactCapabilities?: Capability[];
icon?: ResourceObject;
playIcon?: ResourceObject;
pauseIcon?: ResourceObject;
stopIcon?: ResourceObject;
previousIcon?: ResourceObject;
nextIcon?: ResourceObject;
rewindIcon?: ResourceObject;
forwardIcon?: ResourceObject;
color?: number;
}
// General
export function setupPlayer(options?: PlayerOptions): Promise<void>;
export function destroy(): void;
export function updateOptions(options: MetadataOptions): void;
// Player Queue Commands
export function add(tracks: Track | Track[], insertBeforeId?: string): Promise<void>;
export function remove(trackIds: string | string[]): Promise<void>;
export function skip(trackId: string): Promise<void>;
export function skipToNext(): Promise<void>;
export function skipToPrevious(): Promise<void>;
export function updateMetadataForTrack(id: string, metadata: TrackMetadata) : Promise<void>;
export function removeUpcomingTracks(): Promise<void>;
// Player Playback Commands
export function reset(): Promise<void>;
export function play(): Promise<void>;
export function pause(): Promise<void>;
export function stop(): Promise<void>;
export function seekTo(seconds: number): Promise<void>;
export function setVolume(level: number): Promise<void>;
export function setRate(rate: number): Promise<void>;
// Player Getters
export function getQueue(): Promise<Track[]>;
export function getTrack(id: string): Promise<Track>;
export function getCurrentTrack(): Promise<string>;
export function getVolume(): Promise<number>;
export function getDuration(): Promise<number>;
export function getPosition(): Promise<number>;
export function getBufferedPosition(): Promise<number>;
export function getState(): Promise<State>;
export function getRate(): Promise<number>;
// Components
export interface ProgressComponentState {
position: number;
bufferedPosition: number;
duration: number;
}
export class ProgressComponent<P = {}, S = {}> extends Component<P, ProgressComponentState & S> {
public getProgress: () => number;
public getBufferedProgress: () => number;
}
// Constants
export const STATE_NONE: State;
export const STATE_PLAYING: State;
export const STATE_PAUSED: State;
export const STATE_STOPPED: State;
export const STATE_BUFFERING: State;
export const STATE_READY: State;
export const RATING_HEART: RatingType;
export const RATING_THUMBS_UP_DOWN: RatingType;
export const RATING_3_STARS: RatingType;
export const RATING_4_STARS: RatingType;
export const RATING_5_STARS: RatingType;
export const RATING_PERCENTAGE: RatingType;
export const CAPABILITY_PLAY: Capability;
export const CAPABILITY_PLAY_FROM_ID: Capability;
export const CAPABILITY_PLAY_FROM_SEARCH: Capability;
export const CAPABILITY_PAUSE: Capability;
export const CAPABILITY_STOP: Capability;
export const CAPABILITY_SEEK_TO: Capability;
export const CAPABILITY_SKIP: Capability;
export const CAPABILITY_SKIP_TO_NEXT: Capability;
export const CAPABILITY_SKIP_TO_PREVIOUS: Capability;
export const CAPABILITY_SET_RATING: Capability;
export const CAPABILITY_JUMP_FORWARD: Capability;
export const CAPABILITY_JUMP_BACKWARD: Capability;
export const PITCH_ALGORITHM_LINEAR: PitchAlgorithm;
export const PITCH_ALGORITHM_MUSIC: PitchAlgorithm;
export const PITCH_ALGORITHM_VOICE: PitchAlgorithm;
}