Variable offset STL geometry #1623
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deshikreddyp
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Thanks for using MeshLib. In general, variable offset is a more difficult thing than a constant offset. But in your case, it looks like you can
(all mesh points must be updated by this formula)
Will it work for you? |
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Hello,
I have been using this library for a while. I offset an STL file using the following script,
This works very nicely. But now, I want to see if I can vary the offset based on the coordinate.
For example, if I have a cylinder as mesh, I should be getting a truncated cone, i.e, as 'z' coordinate increases, the offset in 'x' and 'y' increases.
Thanks!
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