Hello!
I'm currently at GDC and ran across Meshcapade on the show expo floor. Spoke to Alex who did such a good job explaining how Meshcapade worked by the way. I was quite impressed and wanted to do some testing to see if Meshcapade could be incorporated into my workflows.
I created a test animation from a video in Meshcapade and exported it as an FBX with Unreal 4 support. That all worked great. Meshcapade is super slick as a tool, great stuff!
I use Unreal 4.26.2 on my project, and got the plugin working in 4.26.2: Link to Repo
When trying to access the plugin content, specifically the rigs and skeletal meshes that would be needed to import the exported FBX from Mescapade, those folders show as empty:

This is probably because the content was saved in a later engine version, i.e ~5.3.
Coming to my request here finally: Would it be possible to get that content created for 4.26.2 so I can continue my testing?
Meshcapade seems quite promising and I'd love to have a solution that simplified creating bespoke animations for cutscenes/cinematics. Happy to clarify any of this if needed and help with the process however I can.
Thanks!
Sai