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Fix build errors
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articles/getting_to_know/howto/graphics/HowTo_Draw_3D_Primitives.md

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### Concepts
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- [What Is 3D Rendering?](../../whatis/grasphics/WhatIs_3DRendering.md)
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- [What Is 3D Rendering?](../../whatis/graphics/WhatIs_3DRendering.md)
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### Reference
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articles/getting_to_know/howto/graphics/HowTo_FitCameraToScene.md

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### Concepts
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- [What Is a View Frustum?](../../whatis/grasphics/WhatIs_ViewFrustum.md)
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- [What Is a Viewport?](../../whatis/grasphics/WhatIs_Viewport.md)
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- [What Is a View Frustum?](../../whatis/graphics/WhatIs_ViewFrustum.md)
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- [What Is a Viewport?](../../whatis/graphics/WhatIs_Viewport.md)
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### Reference
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articles/getting_to_know/howto/graphics/HowTo_RenderModel.md

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## Adding a Model
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Follow the steps in [How to add content](HowTo_GameContent_Add.md) in order to add a Model to your project.
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Follow the steps in [How to add content](../content_pipeline/HowTo_GameContent_Add.md) in order to add a Model to your project.
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For this example, use the [Fuel Carrier model](https://github.com/MonoGame/MonoGame.Samples/raw/3.8.2/FuelCell/FuelCell.Core/Content/Models/fuelcarrier.fbx) file and its corresponding [diffuse texture](https://github.com/MonoGame/MonoGame.Samples/raw/3.8.2/FuelCell/FuelCell.Core/Content/Models/ShipDiffuse.tga). But you can use any model file you wish, and set the **Content Importer** to `FBX Importer - MonoGame` and the **Content Processor** is `Model - MonoGame` (which should be the default for an FBX) and Save the solution.
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