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app.js
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520 lines (487 loc) · 14.7 KB
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var mainDiv = document.getElementById('tick')
//------------------------------------------
var coinArrayX = []
var coinArrayY = []
// create div's for 9 box
var mainBox = document.createElement('div')
mainBox.setAttribute('class', "mainBox")
mainBox.setAttribute('id', "mainBox-box")
var div1 = document.createElement('div')
div1.setAttribute('class', "div1")
div1.setAttribute('id', "div1-box")
div1.setAttribute('onClick', "div1Func()")
var div2 = document.createElement('div')
div2.setAttribute('class', "div2")
div2.setAttribute('id', "div2-box")
div2.setAttribute('onClick', "div2Func()")
var div3 = document.createElement('div')
div3.setAttribute('class', "div3")
div3.setAttribute('id', "div3-box")
div3.setAttribute('onClick', "div3Func()")
var div4 = document.createElement('div')
div4.setAttribute('class', "div4")
div4.setAttribute('id', "div4-box")
div4.setAttribute('onClick', "div4Func()")
var div5 = document.createElement('div')
div5.setAttribute('class', "div5")
div5.setAttribute('id', "div5-box")
div5.setAttribute('onClick', "div5Func()")
var div6 = document.createElement('div')
div6.setAttribute('class', "div6")
div6.setAttribute('id', "div6-box")
div6.setAttribute('onClick', "div6Func()")
var div7 = document.createElement('div')
div7.setAttribute('class', "div7")
div7.setAttribute('id', "div7-box")
div7.setAttribute('onClick', "div7Func()")
var div8 = document.createElement('div')
div8.setAttribute('class', "div8")
div8.setAttribute('id', "div8-box")
div8.setAttribute('onClick', "div8Func()")
var div9 = document.createElement('div')
div9.setAttribute('class', "div9")
div9.setAttribute('id', "div9-box")
div9.setAttribute('onClick', "div9Func()")
// generating "X" and "Y"
var user1
var user2
var coinX = []
var coinY = []
function userInput1() {
swal({
text: "Please select X or Y to start game for user One..",
content: "input",
button: {
text: "Go",
closeModal: false,
},
})
.then(function (coin) {
var x = "X";
var y = "Y";
if (coin !== null && coin !== '' && coin !== " " && coin.toUpperCase() === x || coin.toUpperCase() === y) {
swal({
text: "You selected " + coin.toUpperCase(),
button: {
text: "Go Second User",
closeModal: true,
},
}).then(function () {
user1 = coin.toUpperCase()
for (var i = 0; i < 4; i++) {
if (user1 === "X") {
coinX.push(user1)
} else {
coinY.push(user1)
}
}
userInput2()
})
}
else {
swal({
text: "Please select X or Y for start game",
button: {
text: "Ok",
closeModal: true,
},
}).then(function () {
userInput1()
})
}
}).catch(function (error) {
// console.log(error)
userInput1()
})
}
userInput1()
function userInput2() {
swal({
text: "Please select X or Y to start game for user Two..",
content: "input",
button: {
text: "Go",
closeModal: false,
},
})
.then(function (coin) {
var x = "X";
var y = "Y";
if (coin !== null && coin !== '' && coin !== " " && coin.toUpperCase() !== user1.toUpperCase() && coin.toUpperCase() === x || coin.toUpperCase() === y) {
swal({
text: "You selected " + coin.toUpperCase(),
button: {
text: "Start Game",
closeModal: true,
},
}).then(function () {
user2 = coin.toUpperCase()
for (var i = 0; i < 4; i++) {
if (user2 === "Y") {
coinY.push(user2)
} else {
coinX.push(user2)
}
}
startTickTack()
})
}
else {
swal({
text: "Please select X or Y for start game",
button: {
text: "Ok",
closeModal: true,
},
}).then(function () {
userInput2()
})
}
}).catch(function (error) {
// console.log(error)
userInput2()
})
}
// start games
var user = document.getElementById('user')
var playerNo = document.createElement('h3');
playerNo.setAttribute('class', "player-info")
playerNo.setAttribute('id', "player")
// var span = document.createElement('span');
// span.setAttribute('class', "user-value")
//--------------------------------------------------------------------------
//create all div
var coinArray = [];
function startTickTack() {
// console.log(user1, "user1")
// console.log(user2, "user2")
if (user1 === "X") {
for (var i = 0; i < coinX.length; i++) {
coinArray.push(coinX[i])
if (coinX[i] !== coinY[i]) {
coinArray.push(coinY[i])
}
}
} else {
for (var i = 0; i < coinY.length; i++) {
coinArray.push(coinY[i])
if (coinY[i] !== coinX[i]) {
coinArray.push(coinX[i])
}
}
}
mainBox.appendChild(div1)
mainBox.appendChild(div2)
mainBox.appendChild(div3)
mainBox.appendChild(div4)
mainBox.appendChild(div5)
mainBox.appendChild(div6)
mainBox.appendChild(div7)
mainBox.appendChild(div8)
mainBox.appendChild(div9)
var text = "Now Player " + user1 + " have a chance for fill the box "
var h3Text = document.createTextNode(text)
playerNo.appendChild(h3Text)
user.appendChild(playerNo)
mainDiv.appendChild(mainBox)
}
//--------------------------------------------------------------------
var flag1 = true;
function div1Func() {
if (flag1) {
createCoinWithUserCoin(div1)
flag1 = false
} else {
alert('One time Click')
}
}
var flag2 = true;
function div2Func() {
if (flag2) {
createCoinWithUserCoin(div2)
flag2 = false
} else {
alert('One time Click')
}
}
var flag3 = true;
function div3Func() {
if (flag3) {
createCoinWithUserCoin(div3)
flag3 = false
} else {
alert('One time Click')
}
}
var flag4 = true;
function div4Func() {
if (flag4) {
createCoinWithUserCoin(div4)
flag4 = false
} else {
alert('One time Click')
}
}
var flag5 = true;
function div5Func() {
if (flag5) {
createCoinWithUserCoin(div5)
flag5 = false
} else {
alert('One time Click')
}
}
var flag6 = true;
function div6Func() {
if (flag6) {
createCoinWithUserCoin(div6)
flag6 = false
} else {
alert('One time Click')
}
}
var flag7 = true;
function div7Func() {
if (flag7) {
createCoinWithUserCoin(div7)
flag7 = false
} else {
alert('One time Click')
}
}
var flag8 = true;
function div8Func() {
if (flag8) {
createCoinWithUserCoin(div8)
flag8 = false
} else {
alert('One time Click')
}
}
var flag9 = true;
function div9Func() {
if (flag9) {
createCoinWithUserCoin(div9)
flag9 = false
} else {
alert('One time Click')
}
}
//------------------------------------------------------
// create sequance possibilities
var div1Value
var div2Value
var div3Value
var div4Value
var div5Value
var div6Value
var div7Value
var div8Value
var div9Value
function createSequance(div) {
var cases = div.getAttribute('class')
console.log(cases, "class")
// check which div have a value
switch (cases) {
case 'div1': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div1Value = span.nodeValue
break;
}
}
case 'div2': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div2Value = span.nodeValue
break;
}
}
case 'div3': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div3Value = span.nodeValue
break;
}
}
case 'div4': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div4Value = span.nodeValue
break;
}
}
case 'div5': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div5Value = span.nodeValue
break;
}
}
case 'div6': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div6Value = span.nodeValue
break;
}
}
case 'div7': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div7Value = span.nodeValue
break;
}
}
case 'div8': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div8Value = span.nodeValue
}
break;
}
case 'div9': {
if (div.childNodes[0] !== undefined) {
var span = div.childNodes[0].childNodes[0]
div9Value = span.nodeValue
}
break;
}
default: { }
}
// create possibilites and check win or lose
if (div1Value !== undefined && div2Value !== undefined && div3Value !== undefined && div1Value === div2Value && div2Value === div3Value && div3Value === div1Value) {
swal({
text: "User " + div1Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div4Value !== undefined && div5Value !== undefined && div6Value !== undefined && div4Value === div5Value && div5Value === div6Value && div4Value === div6Value) {
swal({
text: "User " + div5Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div7Value !== undefined && div8Value !== undefined && div9Value !== undefined && div7Value === div8Value && div8Value === div9Value && div7Value === div9Value) {
swal({
text: "User " + div8Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div1Value !== undefined && div4Value !== undefined && div7Value !== undefined && div1Value === div4Value && div4Value === div7Value && div1Value === div7Value) {
swal({
text: "User " + div4Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div2Value !== undefined && div5Value !== undefined && div8Value !== undefined && div2Value === div5Value && div5Value === div8Value && div2Value === div8Value) {
swal({
text: "User " + div5Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div3Value !== undefined && div6Value !== undefined && div9Value !== undefined && div3Value === div6Value && div6Value === div9Value && div3Value === div9Value) {
swal({
text: "User " + div6Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div1Value !== undefined && div5Value !== undefined && div9Value !== undefined && div1Value === div5Value && div5Value === div9Value && div1Value === div9Value) {
swal({
text: "User " + div9Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
else if (div3Value !== undefined && div5Value !== undefined && div7Value !== undefined && div3Value === div5Value && div5Value === div7Value && div3Value === div7Value) {
swal({
text: "User " + div7Value + " Win",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
}
}
// create a span in a div also check how many coins are available
var userCoin = 0;
function createCoinWithUserCoin(div) {
var div1Coin
if (userCoin > 7) {
swal({
text: "Match Tied Try Again",
button: {
text: "Reload",
closeModal: true,
}
})
.then(() => {
location = './index.html'
})
} else {
div.style.background = "goldenrod"
div1Coin = coinArray[userCoin]
var span = document.createElement('span')
span.setAttribute('class', "spans")
var coin = document.createTextNode(div1Coin)
span.appendChild(coin)
div.appendChild(span)
}
userCoin++;
checkAvailableCoin(div1Coin)
createSequance(div)
}
// display a text wich user have a chance
function checkAvailableCoin(coinsCheck) {
if (coinsCheck === 'X') {
var text = "Now Player " + "Y" + " have a chance for fill the box "
document.getElementById('player').textContent = text
}
else if (coinsCheck === 'Y') {
var text = "Now Player " + "X" + " have a chance for fill the box "
document.getElementById('player').textContent = text
}
}