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MSAA help/example? #122
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Hi. I quickly reviewed MSAA related code:
Please, let me know if the quick fix doesn't work. |
VK doesn't have |
Committed the fix. |
Hey I also don't see any way to create a MSAA swap chain, unless I've missed something. |
Yes, expected. I would prefer to not add MSAA swapchains since it's a bad practice (and also it adds some usage restrictions). |
True. I don't actually use one either, but it would have been a quick way to test. Edit: I can confirm creating the |
Thanks for testing! Hope it really works (it should) :) |
It's gonna take me a bit longer than expected to fully test this. |
Setting
sampleNum
innri::MultisampleDesc
greater than 1 results inForcedSampleCount
being set in the correspondingD3D12_RASTERIZER_DESC
.ForcedSampleCount
has some very restrictive limitations. Read all about them here.How do I just enable "normal" multisampling for a
nri::Pipeline
?To clarify, I just want to forward render my scene geometry using a depth buffer, with multisampling, like I am able to do using D3D12.
Sorry if I've greatly misunderstood something.
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