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NtcForwardShadingPassConstants.h
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/*
* SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
// in FORWARD_SPACE_MATERIAL
#define FORWARD_BINDING_NTC_MATERIAL_CONSTANTS 4
#define FORWARD_BINDING_NTC_LATENTS_BUFFER 0
#define FORWARD_BINDING_NTC_WEIGHTS_BUFFER 1
#define FORWARD_BINDING_MATERIAL_DIFFUSE_FEEDBACK_UAV 0
#define FORWARD_BINDING_MATERIAL_SPECULAR_FEEDBACK_UAV 1
#define FORWARD_BINDING_MATERIAL_NORMAL_FEEDBACK_UAV 2
#define FORWARD_BINDING_MATERIAL_EMISSIVE_FEEDBACK_UAV 3
#define FORWARD_BINDING_MATERIAL_OCCLUSION_FEEDBACK_UAV 4
#define FORWARD_BINDING_MATERIAL_TRANSMISSION_FEEDBACK_UAV 5
#define FORWARD_BINDING_MATERIAL_OPACITY_FEEDBACK_UAV 6
// in FORWARD_SPACE_SHADING
#define FORWARD_BINDING_NTC_PASS_CONSTANTS 5
#define FORWARD_BINDING_STF_SAMPLER 1
struct NtcForwardShadingPassConstants
{
uint frameIndex;
uint stfFilterMode;
};