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RenderTargets.h
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/*
* SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include <nvrhi/nvrhi.h>
#include <donut/engine/FramebufferFactory.h>
#include <memory>
struct RenderTargets
{
nvrhi::TextureHandle depth;
nvrhi::TextureHandle color;
nvrhi::TextureHandle resolvedColor;
nvrhi::TextureHandle feedback1;
nvrhi::TextureHandle feedback2;
nvrhi::TextureHandle motionVectors;
std::shared_ptr<donut::engine::FramebufferFactory> depthFramebufferFactory;
std::shared_ptr<donut::engine::FramebufferFactory> framebufferFactory;
};