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Hello, I am trying to obtain the collision force in a collision, but I am having some trouble getting the query.
Based on my search, physX is using PBD (I am not sure if XPBD is applied). I guess I can get the force directly from the impulse * delta_t = delta_p * mass.
May I ask if this impulse if the ContactPairPoint.impulse? if so which time is the delta_t? is it my time step for the gscene->simulate(time_step)?
Also, if XPBD is applied, maybe I can directly get the force from f = lambda* n / (ℎ^2)?
Thanks for the help.
The text was updated successfully, but these errors were encountered:
Hello, I am trying to obtain the collision force in a collision, but I am having some trouble getting the query.
Based on my search, physX is using PBD (I am not sure if XPBD is applied). I guess I can get the force directly from the
impulse * delta_t = delta_p * mass
.May I ask if this impulse if the ContactPairPoint.impulse? if so which time is the delta_t? is it my time step for the
gscene->simulate(time_step)
?Also, if XPBD is applied, maybe I can directly get the force from
f = lambda* n / (ℎ^2)
?Thanks for the help.
The text was updated successfully, but these errors were encountered: