Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

triangleMesh collision detection #571

Open
EberleAutomatischeSysteme opened this issue Jun 9, 2022 · 1 comment
Open

triangleMesh collision detection #571

EberleAutomatischeSysteme opened this issue Jun 9, 2022 · 1 comment

Comments

@EberleAutomatischeSysteme

Hello,

I have an application where I need to detect the collision of 2 objects (RigidBody Kinematic and Static) as trianglemesh.

In the ReportFileShader I get the collision but the SimulationEventCallback::OnContact is not invoked.

According to:
https://documentation.help/NVIDIA-PhysX-SDK-Guide/Shapes.html

the collision of 2 triangle meshes is not supported.

Is this still up to date?
or is there a possibility how I could get the collision?

@kstorey-nvidia
Copy link

Mesh-mesh collision is not supported in PhysX 4. There is an experimental implementation of mesh-mesh collision available in PhysX 5 - available through NVIDIA Omniverse - which supports mesh-mesh collision through the use of SDFs.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants