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Mesh-mesh collision is not supported in PhysX 4. There is an experimental implementation of mesh-mesh collision available in PhysX 5 - available through NVIDIA Omniverse - which supports mesh-mesh collision through the use of SDFs.
Hello,
I have an application where I need to detect the collision of 2 objects (RigidBody Kinematic and Static) as trianglemesh.
In the ReportFileShader I get the collision but the SimulationEventCallback::OnContact is not invoked.
According to:
https://documentation.help/NVIDIA-PhysX-SDK-Guide/Shapes.html
the collision of 2 triangle meshes is not supported.
Is this still up to date?
or is there a possibility how I could get the collision?
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