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Hard to tell from your screenshotted backtrace... apparently it's happening here. That rotate method eventually calls PxMat33::transform(const PxVec3& other), but I don't see where this can crash.
Maybe your stack or data is corrupted already beforehand? If you can, try to set a breakpoint near the crash site and inspect the data.
A Crash happend in my Game , any idea?
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