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open_case.py
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open_case.py
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import os
import gc
import sys
import time
import traceback
import json
import random
def open_case(case):
if os.path.exists("cases/"+case+".json"):
case = json.loads(open("cases/"+case+".json", "r").read() )
else:
return case + " is not a valid case"
r = random.uniform(0, 1)
g = {
"mil-spec" : {
"name" : "Mil-Spec",
"color" : "6d97db",
},
"restricted" : {
"name" : "Restricted",
"color" : "bb5dea",
},
"classified" : {
"name" : "Classified",
"color" : "ff3fd2",
},
"covert" : {
"name" : "Covert",
"color" : "ea3515",
},
"special" : {
"name" : "Special",
"color" : "ea3515",
},
}
statTrack = False
if r < 0.7486:
grade = "mil-spec"
elif r < 0.8319:
statTrack = True
grade = "mil-spec"
elif r < 0.9581:
grade = "restricted"
elif r < 0.9727:
grade = "restricted"
statTrack = True
elif r < 0.9951:
grade = "classified"
elif r < 0.9965:
grade = "classified"
statTrack = True
elif r < 0.9992:
grade = "covert"
elif r < 0.9992:
grade = "covert"
statTrack = True
elif r < 0.9997:
grade = "special"
else:
grade = "special"
statTrack = True
weapon = case[grade][random.randrange(0, len(case[grade]))]
weapon["float"]["value"] = random.uniform(weapon["float"]["min"], weapon["float"]["max"])
weapon["grade"] = g[grade]["name"]
weapon["color"] = g[grade]["color"]
weapon["case"] = case["name"]
if weapon["float"]["value"] < 0.07:
weapon["condition"] = "Factory New"
elif weapon["float"]["value"] < 0.15:
weapon["condition"] = "Minimal Wear"
elif weapon["float"]["value"] < 0.38:
weapon["condition"] = "Field-Tested"
elif weapon["float"]["value"] < 0.45:
weapon["condition"] = "Well-Worn"
else:
weapon["condition"] = "Battle-Scarred"
weapon["StatTrack"] = statTrack
return weapon