-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathchatServer.js
353 lines (301 loc) · 11 KB
/
chatServer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
const path = require('path');
const app = require("express")();
const http = require('http').Server(app);
const io = require("socket.io")(http);
const fs = require('fs').promises;
let d = new Date();
let formattedDate =`${d.getUTCFullYear()}/${d.getUTCMonth()+1}/${d.getUTCDate()} ${d.getUTCHours()}:${d.getUTCMinutes()}:${d.getUTCSeconds()}`;
const PORT = 3000;
const WEBROOT = 'public';
let userArray = [];
let gameUserArray=[];
let myCol ="";
let roundCards=[];
let waitingCount=0;
let usersPlayed=[];
let randIndexPlayer;
let cardsPlayedCount;
let roundCount;
let myDeck;
let fullDeck;
class User{
constructor(socket, wins, name) {
this._socket = socket;
this._wins = wins;
}
}
class Card {
constructor(type, order, faceUp = false) {
this._type = type;
this._order = order;
this._faceUp = faceUp;
}
flipCard(){
this._faceUp = !this._faceUp;
}
}
class Deck {
constructor(deckNum) {
this.cards = [];
this.dealtCards = [];
this._deckNum = deckNum;
this.fullDeck = this.cards;
}
deal(){
this.cardToDeal = this.cards.pop();
this.cardToDeal._faceUp = !this.cardToDeal._faceUp;
this.dealtCards.push(this.cardToDeal);
return this.cardToDeal;
}
dealHand(){
this.singleHand=[];
for (let i=0; i<9; i++){
this.singleHand.push(this.deal());
}
return this.singleHand;
}
getCards(){
return this.cards;
}
shuffle(){
let length = this.cards.length;
for (let i=0; i< 12; i++){
for (let j=length -1; j>=0; j-- ){
this.rand = Math.floor(Math.random() * (length ));
this.temp = this.cards[j];
this.cards[j] = this.cards[this.rand];
this.cards[this.rand] = this.temp;
}
}
}
}
let uniqueColor = () => {
return "#" +Math.floor(Math.random()*16777215).toString(16);
}
let logInfo = (logStr) => {
let currDate = new Date();
let dateStr = `${currDate.getUTCFullYear()}${currDate.getUTCMonth()+1}${currDate.getUTCDate()}`
let outLog = `${d}, ${logStr}\n`;
fs.appendFile(`./logs/${dateStr}Events.log`, outLog)
.then()
.catch(e => {
// res.end("Something went wrong" + e);
process.exit(1);
})
}
//If there is no url specified
app.get("/", (req, res) => {
res.sendFile(path.join(__dirname, WEBROOT, 'chat.html'));
})
app.get('/*', (req, res) => {
if (path.parse(req.url).base !== 'favicon.ico')
res.sendFile(path.join(__dirname, WEBROOT, path.parse(req.url).dir, path.parse(req.url).base))
})
io.on('connection', socket => {
myCol = uniqueColor();
let addr = socket.handshake;
socket.on("disconnect", () => {
delete gameUserArray[socket.id];
delete userArray[socket.id];
})
socket.on('chat', (msg) => {
if (msg.charAt(0) === "!") {
let spaceIndex = msg.indexOf(" ");
let destinationUser = msg.slice(1, spaceIndex);
let newMsg = msg.replace(`!${destinationUser}`, "");
let socketIdTarget = Object.keys(userArray).find(k => userArray[k] === destinationUser);
io.to(socketIdTarget).emit('chat', `PRIVATE ${userArray[socket.id]} >>> ${newMsg}`, userArray.color);
logInfo(`msg Length is ${msg.length} to ${destinationUser}` )
}else{
io.emit('chat', `${userArray[socket.id]} >>> ${msg}`, userArray.color);
logInfo("msg Length is " + msg.length);
}
})
socket.on("newConnect", newName => {
logInfo(newName);
userArray[socket.id] = newName;
userArray.color = uniqueColor();
socket.emit("hi", "Hello there " + userArray[socket.id] + `, there are currently ${io.engine.clientsCount} connections`)
})
socket.on('queue', () => {
waitingCount++
console.log("Waiting count is " + waitingCount);
if (waitingCount === 1 ){
gameUserArray.push(new User(socket.id, 0));
console.log("Game userArr")
console.log(gameUserArray);
socket.emit('firstPlayer');
io.emit('queue', waitingCount);
}else if (waitingCount >6){
socket.emit('tooMany');
}else{
gameUserArray.push(new User(socket.id, 0));
io.emit('queue', waitingCount);
}
});
socket.on("leave", () => {
waitingCount--;
io.emit("leave", waitingCount);
})
socket.on('startGame', () => {
roundCount=0;
let randSet = Math.floor(Math.random() * (5) + 1);
myDeck = new Deck(randSet);
let setPath = `./sets/${randSet}.json`;
fs.access(setPath)
.then( () => {
fs.readFile(setPath)
.then( contents => JSON.parse(contents))
.then( (parsed) =>{
parsed.type.forEach(t => {
parsed.order.forEach(o => {
myDeck.cards.push(new Card(t, o));
})
})
fullDeck = myDeck;
myDeck.shuffle();
return myDeck
}).then( (deck) =>{
resetHands();
playRound();
}).catch( e => {
console.log("Error with readFile" + e);
});
}).catch( e => {
console.log("Error with access" + e);
})
})
let resetHands = () => {
let trump = myDeck.deal();
trump.flipCard()
console.log("Cards is")
console.log(myDeck.cards);
console.log("Dealth cards is")
console.log(myDeck.dealtCards);
gameUserArray.forEach( user => {
io.emit('gameInProgress');
io.to(user._socket).emit('playGame');
io.to(user._socket).emit('deal', myDeck.dealHand(), trump, user);
})
}
let playRound = () => {
roundCount++;
if (roundCount <=9) {
roundCards = [];
usersPlayed = [];
cardsPlayedCount = 0;
//TODO harcoded for testing
randIndexPlayer = 0;
// randIndexPlayer = Math.floor((Math.random() * gameUserArray.length));
// console.log('gameUserArray.length is ' + gameUserArray.length);
usersPlayed.push(randIndexPlayer);
io.to(gameUserArray[randIndexPlayer]._socket).emit('yourTurn')
}else{
let winningUser=null;
console.log(gameUserArray);
//TODO tie game
gameUserArray.forEach( user=> {
for (let i=1; i< gameUserArray.length; i++){
if (user._wins < gameUserArray[i]._wins){
winningUser = gameUserArray[i];
}else if (user._wins >= gameUserArray[i]._wins){
winningUser = user;
}
}
})
gameUserArray.forEach(user => {
if (user._socket === winningUser._socket){
io.to(user._socket).emit('gameOver', "You won!!!!")
}else{
io.to(user._socket).emit('gameOver', "Better luck next time!")
}
})
}
}
socket.on('gameOver', () => {
//TODO: Clear queue, reset all values
waitingCount=0;
gameUserArray=[];
})
//TODO BUG WHEN TRUMP CARD IS PLAYED FOR SECOND PLAYERs
socket.on("playCard", (order, type, user, trump) => {
let firstCardPlayed;
if (roundCards.length === 0){
firstCardPlayed = type;
}
cardsPlayedCount++;
roundCards.push({
_order: order,
_type: type,
user: user,
trump: trump,
firstCardPlayed: firstCardPlayed
});
randIndexPlayer++;
//TODO bug with going to next player
//Insert a count to keep track of how many cards have been played?
if (cardsPlayedCount <gameUserArray.length){
if (randIndexPlayer >= gameUserArray.length){
randIndexPlayer = 0;
}else {
gameUserArray.forEach( user => {
io.to(user._socket).emit('cardPlayed', order, type, userArray[socket.id]);
})
io.to(gameUserArray[randIndexPlayer]._socket).emit('yourTurn');
}
}else{
gameUserArray.forEach( user => {
if (user._socket === determineTrickWinner(trump, firstCardPlayed)._socket){
user._wins += 1;
io.to(user._socket).emit("trickOver", `You won the trick`);
}else{
io.to(user._socket).emit("trickOver", "You lost the trick");
}
});
let cardStr="";
roundCards.forEach( card => {
cardStr+= `${card._order} of ${card._type}, `;
})
logInfo(`cards played are ${cardStr}, winner is ${userArray[determineTrickWinner(trump, firstCardPlayed)._socket]}`);
playRound();
}
})
let determineTrickWinner = (trump) => {
let trumpTypePlayed=false;
let highestCard;
roundCards.forEach( cardPlayed => {
if (cardPlayed._type === trump._type){
trumpTypePlayed = true;
}
});
if (trumpTypePlayed){
for (let i=0; i< roundCards.length; i++){
for (let j=1; j<roundCards.length; j++){
if (roundCards[i]._type === trump._type){
if (roundCards[i]._order > roundCards[j]._order){
highestCard = roundCards[i];
}else if (roundCards[i]._order <= roundCards[j]._order){
highestCard = roundCards[j];
}
}
}
}
}else{
for (let i=0; i< roundCards.length; i++){
for (let j=1; j<roundCards.length; j++){
if (roundCards[i]._type === roundCards[i].firstCardPlayed){
if (roundCards[i]._order > roundCards[j]._order){
highestCard = roundCards[i];
}else if (roundCards[i]._order <= roundCards[j]._order){
highestCard = roundCards[j];
}
}
}
}
}
return highestCard.user;
}
})
http.listen(PORT, () => {
console.log(`Chat server running on port: ${PORT}`);
})