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| 1 | +package com.nomiceu.nomilabs.mixin.ae2; |
| 2 | + |
| 3 | +import java.util.*; |
| 4 | + |
| 5 | +import org.spongepowered.asm.mixin.Final; |
| 6 | +import org.spongepowered.asm.mixin.Mixin; |
| 7 | +import org.spongepowered.asm.mixin.Shadow; |
| 8 | +import org.spongepowered.asm.mixin.Unique; |
| 9 | +import org.spongepowered.asm.mixin.injection.At; |
| 10 | +import org.spongepowered.asm.mixin.injection.Inject; |
| 11 | +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; |
| 12 | +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; |
| 13 | + |
| 14 | +import appeng.api.config.Actionable; |
| 15 | +import appeng.api.config.SecurityPermissions; |
| 16 | +import appeng.api.networking.crafting.ICraftingGrid; |
| 17 | +import appeng.api.networking.security.IActionSource; |
| 18 | +import appeng.api.storage.IMEInventoryHandler; |
| 19 | +import appeng.api.storage.data.IAEStack; |
| 20 | +import appeng.api.storage.data.IItemList; |
| 21 | +import appeng.me.storage.NetworkInventoryHandler; |
| 22 | + |
| 23 | +/** |
| 24 | + * Apply <a href="https://github.com/AE2-UEL/Applied-Energistics-2/pull/533">AE2 #533</a> for v0.56.5. |
| 25 | + */ |
| 26 | +@Mixin(value = NetworkInventoryHandler.class, remap = false) |
| 27 | +public abstract class NetworkInventoryHandlerMixin<T extends IAEStack<T>> { |
| 28 | + |
| 29 | + @Shadow |
| 30 | + @Final |
| 31 | + private static Comparator<Integer> PRIORITY_SORTER; |
| 32 | + |
| 33 | + @Shadow |
| 34 | + @Final |
| 35 | + private NavigableMap<Integer, List<IMEInventoryHandler<T>>> priorityInventory; |
| 36 | + |
| 37 | + @Shadow |
| 38 | + @Final |
| 39 | + private NavigableMap<Integer, List<IMEInventoryHandler<T>>> stickyPriorityInventory; |
| 40 | + |
| 41 | + @Shadow |
| 42 | + protected abstract boolean diveList(NetworkInventoryHandler<T> networkInventoryHandler, Actionable type); |
| 43 | + |
| 44 | + @Shadow |
| 45 | + protected abstract boolean testPermission(IActionSource src, SecurityPermissions permission); |
| 46 | + |
| 47 | + @Shadow |
| 48 | + protected abstract void surface(NetworkInventoryHandler<T> networkInventoryHandler, Actionable type); |
| 49 | + |
| 50 | + @Shadow |
| 51 | + protected abstract IItemList<T> iterateInventories(IItemList<T> out, |
| 52 | + NavigableMap<Integer, List<IMEInventoryHandler<T>>> map); |
| 53 | + |
| 54 | + @Unique |
| 55 | + private final NavigableMap<Integer, List<IMEInventoryHandler<T>>> labs$craftingPriorityInventory = new TreeMap<>( |
| 56 | + PRIORITY_SORTER); |
| 57 | + |
| 58 | + @Inject(method = "addNewStorage", at = @At("HEAD"), cancellable = true) |
| 59 | + private void handleCrafting(IMEInventoryHandler<T> h, CallbackInfo ci) { |
| 60 | + int priority = h.getPriority(); |
| 61 | + |
| 62 | + NavigableMap<Integer, List<IMEInventoryHandler<T>>> map; |
| 63 | + if (h instanceof ICraftingGrid) { |
| 64 | + map = labs$craftingPriorityInventory; |
| 65 | + } else if (h.isSticky()) { |
| 66 | + map = stickyPriorityInventory; |
| 67 | + } else { |
| 68 | + map = priorityInventory; |
| 69 | + } |
| 70 | + |
| 71 | + map.computeIfAbsent(priority, _priority -> new ArrayList<>()).add(h); |
| 72 | + ci.cancel(); |
| 73 | + } |
| 74 | + |
| 75 | + /** |
| 76 | + * The fix presents some issues to implement neatly, since it modifies a parameter. Just overwrite it. |
| 77 | + */ |
| 78 | + @Inject(method = "injectItems", at = @At("HEAD"), cancellable = true) |
| 79 | + private void checkCraftingInv(T input, Actionable type, IActionSource src, CallbackInfoReturnable<T> cir) { |
| 80 | + if (diveList(labs$this(), type)) { |
| 81 | + cir.setReturnValue(input); |
| 82 | + return; |
| 83 | + } else if (testPermission(src, SecurityPermissions.INJECT)) { |
| 84 | + surface(labs$this(), type); |
| 85 | + cir.setReturnValue(input); |
| 86 | + return; |
| 87 | + } |
| 88 | + |
| 89 | + // First pass. Check if the crafting grid is awaiting the input. |
| 90 | + for (List<IMEInventoryHandler<T>> invList : labs$craftingPriorityInventory.values()) { |
| 91 | + Iterator<IMEInventoryHandler<T>> ii = invList.iterator(); |
| 92 | + while (ii.hasNext() && input != null) { |
| 93 | + IMEInventoryHandler<T> inv = ii.next(); |
| 94 | + |
| 95 | + if (inv.canAccept(input) && |
| 96 | + (inv.isPrioritized(input) || inv.extractItems(input, Actionable.SIMULATE, src) != null)) { |
| 97 | + input = inv.injectItems(input, type, src); |
| 98 | + } |
| 99 | + } |
| 100 | + } |
| 101 | + |
| 102 | + // If everything got stored in the crafting storage, no need to continue. |
| 103 | + if (input == null) { |
| 104 | + surface(labs$this(), type); |
| 105 | + cir.setReturnValue(null); |
| 106 | + return; |
| 107 | + } |
| 108 | + |
| 109 | + boolean stickyInventoryFound = false; |
| 110 | + |
| 111 | + // For this pass we do return input if the item is able to go into a sticky inventory. We NEVER want to try and |
| 112 | + // insert the item into a non-sticky inventory if it could already go into a sticky inventory. |
| 113 | + for (List<IMEInventoryHandler<T>> stickyInvList : stickyPriorityInventory.values()) { |
| 114 | + Iterator<IMEInventoryHandler<T>> ii = stickyInvList.iterator(); |
| 115 | + while (ii.hasNext() && input != null) { |
| 116 | + IMEInventoryHandler<T> inv = ii.next(); |
| 117 | + if (inv.validForPass(1) && inv.canAccept(input) && |
| 118 | + (inv.isPrioritized(input) || inv.extractItems(input, Actionable.SIMULATE, src) != null)) { |
| 119 | + input = inv.injectItems(input, type, src); |
| 120 | + stickyInventoryFound = true; |
| 121 | + } |
| 122 | + } |
| 123 | + } |
| 124 | + |
| 125 | + if (stickyInventoryFound) { |
| 126 | + surface(labs$this(), type); |
| 127 | + cir.setReturnValue(input); |
| 128 | + return; |
| 129 | + } |
| 130 | + |
| 131 | + for (List<IMEInventoryHandler<T>> invList : priorityInventory.values()) { |
| 132 | + Iterator<IMEInventoryHandler<T>> ii = invList.iterator(); |
| 133 | + while (ii.hasNext() && input != null) { |
| 134 | + IMEInventoryHandler<T> inv = ii.next(); |
| 135 | + |
| 136 | + if (inv.validForPass(1) && inv |
| 137 | + .canAccept(input) && |
| 138 | + (inv.isPrioritized(input) || inv.extractItems(input, Actionable.SIMULATE, src) != null)) { |
| 139 | + input = inv.injectItems(input, type, src); |
| 140 | + } |
| 141 | + } |
| 142 | + |
| 143 | + // We need to ignore prioritized inventories in the second pass. If they were not able to store everything |
| 144 | + // during the first pass, they will do so in the second, but as this is stateless we will just report twice |
| 145 | + // the amount of storable items. |
| 146 | + ii = invList.iterator(); |
| 147 | + while (ii.hasNext() && input != null) { |
| 148 | + IMEInventoryHandler<T> inv = ii.next(); |
| 149 | + |
| 150 | + if (inv.validForPass(2) && inv.canAccept(input) && !inv.isPrioritized(input)) { |
| 151 | + input = inv.injectItems(input, type, src); |
| 152 | + } |
| 153 | + } |
| 154 | + } |
| 155 | + |
| 156 | + surface(labs$this(), type); |
| 157 | + |
| 158 | + cir.setReturnValue(input); |
| 159 | + } |
| 160 | + |
| 161 | + @Inject(method = "getAvailableItems", |
| 162 | + at = @At(value = "INVOKE", |
| 163 | + target = "Lappeng/me/storage/NetworkInventoryHandler;surface(Lappeng/me/storage/NetworkInventoryHandler;Lappeng/api/config/Actionable;)V"), |
| 164 | + require = 1, |
| 165 | + remap = false) |
| 166 | + private void iterateCrafting(IItemList<T> out, CallbackInfoReturnable<IItemList<T>> cir) { |
| 167 | + iterateInventories(out, labs$craftingPriorityInventory); |
| 168 | + } |
| 169 | + |
| 170 | + @Unique |
| 171 | + private NetworkInventoryHandler<T> labs$this() { |
| 172 | + // noinspection unchecked |
| 173 | + return (NetworkInventoryHandler<T>) (Object) this; |
| 174 | + } |
| 175 | +} |
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