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PAL version #125

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NovaSquirrel opened this issue Jul 3, 2018 · 1 comment
Open

PAL version #125

NovaSquirrel opened this issue Jul 3, 2018 · 1 comment

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@NovaSquirrel
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I think it's important to have a PAL version of the game. I think it's mostly a matter of multiplying all speeds by 1.2? And setting music engine flags.

@NovaSquirrel
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Things that don't work:

  • Multiplying speeds by 1.2 (lack of adequate precision means jump heights change a lot)
  • Running physics twice every 5th frame (very noticeable)

I think the solution might actually be to add another byte of precision for at least vertical speeds and positions, so that jump heights are hopefully preserved. I would be moving into 12.12 fixed point and most things would ignore the bottom 8 bits of speeds and positions.

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