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I think it's important to have a PAL version of the game. I think it's mostly a matter of multiplying all speeds by 1.2? And setting music engine flags.
The text was updated successfully, but these errors were encountered:
Multiplying speeds by 1.2 (lack of adequate precision means jump heights change a lot)
Running physics twice every 5th frame (very noticeable)
I think the solution might actually be to add another byte of precision for at least vertical speeds and positions, so that jump heights are hopefully preserved. I would be moving into 12.12 fixed point and most things would ignore the bottom 8 bits of speeds and positions.
I think it's important to have a PAL version of the game. I think it's mostly a matter of multiplying all speeds by 1.2? And setting music engine flags.
The text was updated successfully, but these errors were encountered: