Additional Spritesheet Features #448
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AtomicGerbil
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Labeling this as implemented because of #453 |
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Yo, I've been using Pixelorama for Starbound sprite modding for a bit now.
It's amazing to doing edits to on that game since Pixelorama is built for such a purpose; it is far more streamlined than anything I've used.
However, for modding purposes, there is a feature I would like to see that doesn't seem to be currently existing.
Feature Idea
Currently, you can import existing sprite-sheets by giving the frame parameters.
It would be nice to be have the option to import sprite-sheets as a new layer in an existing project, though.
Why?
I sometimes go use other editing programs to do things, y'see, and switching back-and-forth for specific tools can be difficult without this.
It also means that someone who was using an old sprite / image editor can import all their assets separately into Pixelorama, rather import one of the assets once then having to make a new layer and import each frame manually.
Starbound can have from 56 to 128 frames of animation at times, which makes the former, manual version a lengthy process which I will be doing shortly.
Can it be used elsewhere?
It is useful to import multiple spritesheets that utilise the same frame dimensions; I could have the base, clothe-less sprites of a humanoid, then import the sprite sheet of existing clothes knowing that they are aligned perfectly over the humanoid and work off that for modding - this is where it would see most of the uses in terms of modding for quite a few games, I'd say.
It'd also see use in just making variants of clothing over a base sprite, really - that's where this feature would shine most too, thinking about it.
Thanks for reading.
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