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module_scenes.py
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59 lines (56 loc) · 6.25 KB
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from header_common import *
from header_operations import *
from header_triggers import *
from header_scenes import *
from module_constants import *
####################################################################################################################
# Each scene record contains the following fields:
# 1) Scene id {string}: used for referencing scenes in other files. The prefix scn_ is automatically added before each scene-id.
# 2) Scene flags {int}. See header_scenes.py for a list of available flags
# 3) Mesh name {string}: This is used for indoor scenes only. Use the keyword "none" for outdoor scenes.
# 4) Body name {string}: This is used for indoor scenes only. Use the keyword "none" for outdoor scenes.
# 5) Min-pos {(float,float)}: minimum (x,y) coordinate. Player can't move beyond this limit.
# 6) Max-pos {(float,float)}: maximum (x,y) coordinate. Player can't move beyond this limit.
# 7) Water-level {float}: doesn't seem to work for outdoor scenes in multiplayer, at least.
# 8) Terrain code {string}: You can obtain the terrain code by copying it from the terrain generator screen
# 9) List of other scenes accessible from this scene {list of strings}.
# (deprecated. This will probably be removed in future versions of the module system)
# (In the new system passages are used to travel between scenes and
# the passage's variation-no is used to select the game menu item that the passage leads to.)
# 10) List of chest-troops used in this scene {list of strings}. You can access chests by placing them in edit mode.
# The chest's variation-no is used with this list for selecting which troop's inventory it will access.
####################################################################################################################
# When adding a new scene entry, remember to add a name at the correct place in module_strings.
scenes = [
("scene_1",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_2",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_3",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_4",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_5",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_6",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_7",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_8",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_9",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_10",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_11",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_12",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_13",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_14",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_15",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_16",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_17",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_18",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_19",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_20",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_21",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_22",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_23",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_24",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_25",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_26",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_27",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_28",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_29",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scene_30",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
("scenes_end",sf_generate,"none","none",(0,0),(300,300),-100,"0x000000033000124c000acab40000280700000c9f00000ab5",[],[],"outer_terrain_pw_1"),
]