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1 |
| -gametitle=Spy Hunter (SLUS-20056) |
| 1 | +gametitle=Spy Hunter (NTSC-U) (SLUS-20056) |
2 | 2 |
|
3 | 3 | [Widescreen 16:9]
|
4 | 4 | gsaspectratio=16:9
|
5 |
| -description=Widescreen Patch (16:9) by Monsterjamp |
| 5 | +author=Souzooka |
| 6 | +description=16:9 3D |
6 | 7 |
|
7 |
| -//FOV |
8 |
| -patch=1,EE,20393FD0,word,3F400000 |
| 8 | +// Replace a call to vkWindow::getPixelAspectRatio with our own constant value |
| 9 | +patch=0,EE,20288774,extended,3C013FA0 // lui at,0x3FA0 // 1.25f |
| 10 | +patch=0,EE,20288778,extended,44810000 // mtc1 at,f00 |
9 | 11 |
|
10 |
| -//Prevents objects from disappearing from sides of screen |
11 |
| -patch=1,EE,2196FE00,word,3F0CCCCD |
12 |
| -patch=1,EE,2196FDE0,word,BF0CCCCD |
| 12 | +[60 FPS] |
| 13 | +author=Souzooka |
| 14 | +description=Runs the game at 60 FPS |
13 | 15 |
|
| 16 | +// NOTE: Player car is slightly less grippy at 60fps |
14 | 17 |
|
| 18 | +// NOP out a wait loop |
| 19 | +patch=0,EE,202AFECC,extended,00000000 // nop |
| 20 | + |
| 21 | +// When on top of an enemy oil slick, the player's steering direction is multiplied by a constant value each frame |
| 22 | +// This is the multiplier and is modified to behave similarly to 30fps |
| 23 | +patch=0,EE,20110D18,extended,3C013F9C // lui at,0x3F9C |
| 24 | +patch=0,EE,20110D1C,extended,3421CCCD // ori at,at,0xCCCD |
| 25 | +patch=0,EE,2011404C,extended,3C013F9C // lui at,0x3F9C |
| 26 | +patch=0,EE,20114050,extended,3421CCCD // ori at,at,0xCCCD |
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