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WorldEditArt | Player's Guide

PEMapModder edited this page Dec 29, 2014 · 10 revisions

Player's guide

First of all, let's go through some basic terms and concepts you need to understand to use the awesomeness of this plugin. Go here.

Commands

There are five ways/aliases to use command <cmd> of WorldEditArt:

  1. /worldeditart <cmd>
  2. /wea <cmd>
  3. /w <cmd>
  4. // <cmd>
  5. //<cmd>

For convenience, I will use //<cmd> in the examples below.

A list of WorldEditArt commands is displayed when you issue the //help <page> command. The first page is also shown with the // command.

Note: // 2 is same as //pos2 as an alias, instead of showing help page 2! The commands in the plugin are shown below. Note: the current beta build disables some commands and features by default. They are either broken or not tested. These commands are, still, listed here.

The following is a brief table of WorldEditArt commands:

Command Usage Aliases
anchor `//anchor [v view
copy `//copy [-a -anchor] [name = default] [g
cuboid `//cuboid s shoot [a
cut `//cut [-a -anchor] [name = default] [g
cylinder `//cylinder [d <m me
desel //desel ...
macro `//macro start ng
paste `//paste [clip name = default] [g] [a anchor]`
pos1/pos2 `//pos1/pos2 [me here
replace `//replace <original block type(s)> <new block type(s)> [nu no-update] [h
jump/wand `//jump/wand [cd check-damage
set `//set [h hollow] [nu
sphere `//sphere [a anchor]`
test //test <to> [from] [duration = 15] ...
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