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unit1.pas
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(******************************************************************************)
(* Animation Editor ??.??.???? *)
(* *)
(* Version : 0.09 *)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* Support : www.Corpsman.de *)
(* *)
(* Description : Graphikal frontend to create and use TAnimation *)
(* *)
(* License : See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(* Warranty : There is no warranty, neither in correctness of the *)
(* implementation, nor anything other that could happen *)
(* or go wrong, use at your own risk. *)
(* *)
(* Known Issues: none *)
(* *)
(* History : 0.01 - Initial version *)
(* 0.02 - Unterstützen FrameOffset *)
(* Kleinere Optische Korrekturen *)
(* 0.03 - Optische Preview der Winkel *)
(* FIX AV on Close *)
(* 0.04 - Anzeigen Preview Image *)
(* 0.05 - Automatisches vorschlagen Renderwidth / Height *)
(* Automatisches übernehmen von Abgeleiteten Graphik- *)
(* daten *)
(* 0.06 - FIX: Name der Sprites wurde bei Änderung nicht *)
(* gespeichert *)
(* FIX: Rendering unter Linux kaputt *)
(* FIX: div by 0 Error *)
(* 0.07 - FIX: off by 1 error by defining Framecount via mouse *)
(* Remove unused subimages *)
(* 0.08 - ADD: drop .ani files on app *)
(* 0.09 - FIX: Preview image was not correct *)
(* *)
(******************************************************************************)
Unit Unit1;
{$MODE objfpc}{$H+}
{$DEFINE DebuggMode}
Interface
Uses
Classes, SysUtils, FPImage, FileUtil, LResources, Forms, Controls, Graphics,
Dialogs, ExtCtrls, StdCtrls, Menus, ExtDlgs, OpenGlcontext,
(*
* Kommt ein Linkerfehler wegen OpenGL dann: sudo apt-get install freeglut3-dev
*)
dglOpenGL // see https://github.com/PascalCorpsman/Examples#dependencies
, uopengl_graphikengine // see https://github.com/PascalCorpsman/Examples/tree/master/OpenGL
, uopengl_animation // see https://github.com/PascalCorpsman/Examples/tree/master/OpenGL
;
Type
{ TForm1 }
TForm1 = Class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
Button6: TButton;
Button7: TButton;
Button8: TButton;
Button9: TButton;
CheckBox1: TCheckBox;
CheckBox2: TCheckBox;
ColorDialog1: TColorDialog;
Edit1: TEdit;
Edit10: TEdit;
Edit11: TEdit;
Edit12: TEdit;
Edit13: TEdit;
Edit2: TEdit;
Edit3: TEdit;
Edit4: TEdit;
Edit5: TEdit;
Edit6: TEdit;
Edit7: TEdit;
Edit8: TEdit;
Edit9: TEdit;
GroupBox1: TGroupBox;
GroupBox2: TGroupBox;
Image1: TImage;
Label1: TLabel;
Label10: TLabel;
Label11: TLabel;
Label12: TLabel;
Label13: TLabel;
Label14: TLabel;
Label15: TLabel;
Label16: TLabel;
Label17: TLabel;
Label18: TLabel;
Label2: TLabel;
Label3: TLabel;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Label7: TLabel;
Label8: TLabel;
Label9: TLabel;
ListBox1: TListBox;
MainMenu1: TMainMenu;
MenuItem1: TMenuItem;
MenuItem2: TMenuItem;
MenuItem3: TMenuItem;
MenuItem4: TMenuItem;
MenuItem5: TMenuItem;
MenuItem6: TMenuItem;
OpenDialog1: TOpenDialog;
OpenGLControl1: TOpenGLControl;
OpenPictureDialog1: TOpenPictureDialog;
PaintBox1: TPaintBox;
SaveDialog1: TSaveDialog;
SaveDialog2: TSaveDialog;
ScrollBar1: TScrollBar;
ScrollBar2: TScrollBar;
Shape1: TShape;
Timer1: TTimer;
Procedure Button1Click(Sender: TObject);
Procedure Button2Click(Sender: TObject);
Procedure Button3Click(Sender: TObject);
Procedure Button4Click(Sender: TObject);
Procedure Button5Click(Sender: TObject);
Procedure Button6Click(Sender: TObject);
Procedure Button7Click(Sender: TObject);
Procedure Button8Click(Sender: TObject);
Procedure Button9Click(Sender: TObject);
Procedure CheckBox1Click(Sender: TObject);
Procedure CheckBox2Click(Sender: TObject);
Procedure Edit10Change(Sender: TObject);
Procedure Edit11Change(Sender: TObject);
Procedure Edit12Change(Sender: TObject);
Procedure Edit13Change(Sender: TObject);
Procedure Edit1Change(Sender: TObject);
Procedure Edit5KeyPress(Sender: TObject; Var Key: char);
Procedure Edit7Change(Sender: TObject);
Procedure Edit8Change(Sender: TObject);
Procedure Edit9Change(Sender: TObject);
Procedure FormCloseQuery(Sender: TObject; Var CanClose: Boolean);
Procedure FormCreate(Sender: TObject);
Procedure FormDropFiles(Sender: TObject; Const FileNames: Array Of String);
Procedure Image1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Procedure ListBox1Click(Sender: TObject);
Procedure MenuItem2Click(Sender: TObject);
Procedure MenuItem3Click(Sender: TObject);
Procedure MenuItem4Click(Sender: TObject);
Procedure MenuItem5Click(Sender: TObject);
Procedure MenuItem6Click(Sender: TObject);
Procedure OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Procedure OpenGLControl1Paint(Sender: TObject);
Procedure OpenGLControl1Resize(Sender: TObject);
Procedure PaintBox1Paint(Sender: TObject);
Procedure ScrollBar1Change(Sender: TObject);
Procedure ScrollBar2Change(Sender: TObject);
Procedure Shape1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Procedure Timer1Timer(Sender: TObject);
private
{ private declarations }
Ani: TOpenGL_Animation;
fFilename: String;
Procedure AniToLCL();
Procedure GuessZoom;
Procedure LoadAniFile(Const Filename: String);
public
{ public declarations }
Procedure Go2d();
Procedure Exit2d();
End;
Var
defcaption: String;
Form1ShowOnce: Boolean = true;
Form1: TForm1;
Initialized: Boolean = false; // Wenn True dann ist OpenGL initialisiert
Implementation
{$R *.lfm}
Uses math, uopengl_spriteengine, LCLType, IntfGraphics, ugraphics, GraphType, Unit2, uvectormath;
{ TForm1 }
Procedure TForm1.Go2d();
Begin
glMatrixMode(GL_PROJECTION);
glPushMatrix(); // Store The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
// glOrtho(0, 640, 0, 480, -1, 1); // Set Up An Ortho Screen
glOrtho(0, OpenGLControl1.Width, OpenGLControl1.height, 0, -1, 1); // Set Up An Ortho Screen
glMatrixMode(GL_MODELVIEW);
glPushMatrix(); // Store old Modelview Matrix
glLoadIdentity(); // Reset The Modelview Matrix
End;
Procedure TForm1.Exit2d();
Begin
glMatrixMode(GL_PROJECTION);
glPopMatrix(); // Restore old Projection Matrix
glMatrixMode(GL_MODELVIEW);
glPopMatrix(); // Restore old Projection Matrix
End;
Var
allowcnt: Integer = 0;
Procedure TForm1.OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Begin
If allowcnt > 2 Then Begin
exit;
End;
inc(allowcnt);
// Sollen Dialoge beim Starten ausgeführt werden ist hier der Richtige Zeitpunkt
If allowcnt = 1 Then Begin
// Init dglOpenGL.pas , Teil 2
ReadExtensions; // Anstatt der Extentions kann auch nur der Core geladen werden. ReadOpenGLCore;
ReadImplementationProperties;
End;
If allowcnt = 2 Then Begin // Dieses If Sorgt mit dem obigen dafür, dass der Code nur 1 mal ausgeführt wird.
(*
Man bedenke, jedesmal wenn der Renderingcontext neu erstellt wird, müssen sämtliche Graphiken neu Geladen werden.
Bei Nutzung der TOpenGLGraphikengine, bedeutet dies, das hier ein clear durchgeführt werden mus !!
*)
OpenGL_GraphikEngine.clear;
glenable(GL_TEXTURE_2D); // Texturen
glEnable(GL_DEPTH_TEST); // Tiefentest
glDepthFunc(gl_less);
Ani := TOpenGL_Animation.Create;
// Der Anwendung erlauben zu Rendern.
Initialized := True;
OpenGLControl1Resize(Nil);
MenuItem2Click(Nil); // New
If Form1ShowOnce Then Begin
Form1ShowOnce := false;
If ParamCount = 1 Then Begin
If FileExists(ParamStr(1)) Then Begin
LoadAniFile(ParamStr(1));
End;
End;
End;
End;
Form1.Invalidate;
End;
Procedure TForm1.OpenGLControl1Paint(Sender: TObject);
Var
s: Single;
c: TRGB;
Begin
If Not Initialized Then Exit;
// Render Szene
c := ColorToRGB(Shape1.Brush.Color);
glClearColor(c.r / 255, c.g / 255, c.b / 255, 0.0);
//glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT Or GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
go2d;
glPushMatrix();
s := ScrollBar2.Position / 10;
glScalef(s, s, 1);
glTranslatef(10 / s, 10 / s, 0);
Ani.Render(ScrollBar1.Position);
//If CheckBox3.Checked Then Begin
// If Ani.Sprite[0].SpriteIndex <> -1 Then Begin
// RenderAlphaQuad(point(32, 32), 64, -64, 0,
// OpenGL_SpriteEngine.Sprite[Ani.Sprite[0].SpriteIndex].Image
// );
// End;
//End;
glPopMatrix();
exit2d;
OpenGLControl1.SwapBuffers;
End;
Procedure TForm1.OpenGLControl1Resize(Sender: TObject);
Begin
If Initialized Then Begin
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, OpenGLControl1.Width, OpenGLControl1.Height);
gluPerspective(45.0, OpenGLControl1.Width / OpenGLControl1.Height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
End;
End;
Procedure TForm1.PaintBox1Paint(Sender: TObject);
Var
ep: TPoint;
c, s: extended;
Begin
PaintBox1.Canvas.Brush.Color := clWhite;
PaintBox1.Canvas.Brush.Style := bsSolid;
PaintBox1.Canvas.Rectangle(-1, -1, 33, 33);
PaintBox1.Canvas.Pen.Color := clRed;
sincos(degtorad(-ScrollBar1.Position {- strtofloatdef(edit2.text, 0.0)}), s, c);
ep.x := round(16 + 16 * c);
ep.Y := round(16 + 16 * s);
RenderArrow(PaintBox1.Canvas, point(16, 16), ep);
End;
Procedure TForm1.ScrollBar1Change(Sender: TObject);
Function mod2(value: Single): Single;
Begin
result := value;
While result > 360 Do
result := result - 360;
While result < 0 Do
result := result + 360;
End;
Begin
// label3.caption := format('= %d', [ScrollBar1.Position + round(strtofloatdef(edit2.text, 0.0))]);
If assigned(ani) Then Ani.AngleOffset := strtofloatdef(edit2.text, 0.0);
label3.caption := format('= %d -> %0.1f = ', [ScrollBar1.Position, mod2(ScrollBar1.Position + strtofloatdef(edit2.text, 0.0))]);
PaintBox1.Invalidate;
End;
Procedure TForm1.ScrollBar2Change(Sender: TObject);
Begin
label16.caption := format('= %0.1f', [ScrollBar2.Position / 10]);
End;
Procedure TForm1.Shape1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Begin
If button = mbleft Then Begin
If ColorDialog1.Execute Then Begin
Shape1.Brush.Color := ColorDialog1.Color;
End;
End;
End;
Procedure TForm1.FormCreate(Sender: TObject);
Begin
defcaption := 'Animation Editor ver. 0.09 by Corpsman';
caption := defcaption;
Application.Title := Caption;
edit2.text := format('%0.1f', [0.0]);
Ani := Nil;
ScrollBar1Change(Nil); // Init Label Angle
ScrollBar2Change(Nil); // Init Label Scale
// Init dglOpenGL.pas , Teil 1
If Not InitOpenGl Then Begin
showmessage('Error, could not init dglOpenGL.pas');
Halt;
End;
(*
60 - FPS entsprechen
0.01666666 ms
Ist Interval auf 16 hängt das gesamte system, bei 17 nicht.
Generell sollte die Interval Zahl also dynamisch zum Rechenaufwand, mindestens aber immer 17 sein.
*)
Timer1.Interval := 17;
Constraints.MinHeight := Height;
Constraints.MinWidth := Width;
Constraints.MaxHeight := Height;
Constraints.MaxWidth := Width;
End;
Procedure TForm1.FormDropFiles(Sender: TObject; Const FileNames: Array Of String
);
Var
i: Integer;
Begin
For i := 0 To high(FileNames) Do Begin
If lowercase(ExtractFileExt(FileNames[i])) = '.ani' Then Begin
If Ani.Changed Then Begin
If ID_YES = Application.MessageBox('Animation was changed, but not saved, do you want to save now ?', 'Warning', MB_YESNO Or MB_ICONQUESTION) Then Begin
MenuItem3Click(Nil);
End;
End;
LoadAniFile(FileNames[i]);
End;
End;
End;
Procedure TForm1.Image1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Var
s: TAniSprite;
index, w, h: integer;
xs, ys: integer;
scaleinv, scale: Extended;
Begin
(*
* Beim Click auf das Bild wird der entsprechende FrameOffset Berechnet und ins passende Edit Feld geschrieben
*)
If ListBox1.ItemIndex = -1 Then exit;
s := Ani.Sprite[ListBox1.ItemIndex];
(*
* Umrechnen in Sprite Koordinaten
*
* das ist ein bisschen auffwendiger, da das Bild ja Propertional gestretched wurde ;)
*)
w := (s.Rect.Right - s.Rect.Left);
h := (s.Rect.Bottom - s.Rect.Top);
If (h = 0) Or (w = 0) Then exit;
If w / h > Image1.Width / Image1.Height Then Begin
// Waagrecht gestretched
scale := Image1.Width / w;
scaleinv := w / Image1.Width;
xs := round(ConvertDimension(0, Image1.Width, x, s.Rect.Left, s.Rect.Right));
ys := round((y - (image1.Height - round(h * scale)) Div 2) * scaleinv);
End
Else Begin
// Senkrecht Gestretched
scale := Image1.Height / h;
scaleinv := h / Image1.Height;
xs := round((x - (image1.Width - round(w * scale)) Div 2) * scaleinv);
ys := round(ConvertDimension(0, Image1.Height, y, s.Rect.Top, s.Rect.Bottom));
End;
// Umrechnen der X,Y-Koordinaten in den passenden Image Index
w := (s.Rect.Right - s.Rect.Left) Div strtoint(edit11.text);
h := (s.Rect.Bottom - s.Rect.Top) Div strtoint(edit10.text);
If (h = 0) Or (w = 0) Then exit;
index := xs Div w + (ys Div h) * strtoint(edit11.text);
If ssleft In shift Then Begin
edit13.text := inttostr(index);
End
Else Begin
edit9.text := inttostr(index - strtointdef(edit13.text, 0) + 1); // +1 weil das ja ein Count ist und kein Index !
End;
End;
Procedure TForm1.FormCloseQuery(Sender: TObject; Var CanClose: Boolean);
Begin
// Wird die Anwendung Geschlossen, bevor der Rendering Context erstellt werden kann Knallts hier sonst..
Initialized := false;
If assigned(ani) Then Begin
ani.free;
ani := Nil;
End;
End;
Procedure TForm1.Button1Click(Sender: TObject);
Begin
// Add Range
Ani.AddRange();
// LCL schon mal hin Faken, damit das nachher passt ;)
ListBox1.Items.add('');
ListBox1.ItemIndex := ListBox1.Items.Count - 1;
AniToLCL();
End;
Procedure TForm1.Button2Click(Sender: TObject);
Begin
// Remove Range
If Ani.SpriteCount = 1 Then Begin
showmessage('Last Range, can not be deleted.');
exit;
End;
If ListBox1.ItemIndex <> -1 Then Begin
Ani.DeleteSprite(ListBox1.ItemIndex);
ListBox1.ItemIndex := min(ListBox1.Items.Count - 2, ListBox1.ItemIndex);
AniToLCL();
End;
End;
Procedure TForm1.Button3Click(Sender: TObject);
Var
p: TPortableNetworkGraphic;
s: TAniSprite;
b, b2: TBitmap;
Source, Dest: TLazIntfImage;
oi, i, j: Integer;
DestColor, CurColor: TFPColor;
newRect, oldRect: TRect;
Begin
// Load Image for Sprite
If ListBox1.ItemIndex = -1 Then exit;
If OpenPictureDialog1.Execute Then Begin
oldrect := rect(0, 0, 0, 0);
newRect := Rect(0, 0, 0, 0);
s := ani.Sprite[ListBox1.ItemIndex];
Case lowercase(extractfileext(OpenPictureDialog1.FileName)) Of
'.bmp': Begin
If assigned(s.AlphaMask) Then s.AlphaMask.free;
s.AlphaMask := Nil;
If Not assigned(s.Bitmap) Then s.Bitmap := TBitmap.Create;
s.Bitmap.LoadFromFile(OpenPictureDialog1.FileName);
oldRect := s.rect;
s.Rect := Rect(0, 0, s.Bitmap.Width, s.Bitmap.Height);
newRect := s.Rect;
ani.Sprite[ListBox1.ItemIndex] := s;
End;
'.png': Begin
// laden des PNG und aufsplitten des Bildes in "Bild" und "Alphamaske"
p := TPortableNetworkGraphic.Create;
p.LoadFromFile(OpenPictureDialog1.FileName);
b := TBitmap.Create;
b.Assign(p);
b2 := TBitmap.Create;
b2.Width := b.Width;
b2.Height := b.Height;
Source := TLazIntfImage.Create(0, 0);
Source.LoadFromBitmap(b.Handle, b.MaskHandle);
Dest := TLazIntfImage.Create(0, 0);
Dest.LoadFromBitmap(b2.Handle, b2.MaskHandle);
For i := 0 To b.Width - 1 Do Begin
For j := 0 To b.Height - 1 Do Begin
// Separieren des Alpha Kanals
CurColor := Source.Colors[i, j];
(*
* So Drehen dass Schwarz = Transparent
* Weiß = Opak
*)
DestColor.red := (255 - CurColor.alpha Div 256) * 256;
DestColor.green := (255 - CurColor.alpha Div 256) * 256;
DestColor.blue := (255 - CurColor.alpha Div 256) * 256;
DestColor.alpha := 255 * 256;
Dest.Colors[i, j] := DestColor;
// Reset des Alpha Kanals in der Quelle
CurColor.alpha := 255 * 256;
Source.Colors[i, j] := CurColor;
End;
End;
b.LoadFromIntfImage(source);
b2.LoadFromIntfImage(dest);
Source.Free;
Dest.free;
s.Bitmap := b;
s.AlphaMask := b2;
oldRect := s.rect;
s.Rect := Rect(0, 0, s.Bitmap.Width, s.Bitmap.Height);
newRect := s.Rect;
s.AlphaImage := true;
ani.Sprite[ListBox1.ItemIndex] := s;
End;
Else Begin
showmessage('Error, filetype not jet supported.');
End;
End;
If ((oldRect.Right <> newRect.Right) Or
(oldRect.Bottom <> newRect.Bottom)) And (Ani.SpriteCount > 1) Then Begin
If ID_YES = Application.MessageBox('The image dimension changed, would you like to apply this dimension to all its derivatives?', 'Question', MB_YESNO Or MB_ICONQUESTION) Then Begin
oi := ListBox1.ItemIndex;
AniToLCL();
Button4.Click; // übernehmen der Dimensionen
Button5.Click; // Textur neu erstellen
For i := ListBox1.ItemIndex + 1 To ani.SpriteCount - 1 Do Begin
s := ani.Sprite[i];
If s.Derived Then Begin
s.Rect := newRect;
ani.Sprite[i] := s;
ListBox1.ItemIndex := i;
edit3.text := inttostr(newRect.Top);
edit4.text := inttostr(newRect.Right);
edit5.text := inttostr(newRect.Bottom);
edit6.text := inttostr(newRect.Left);
Button4.Click; // übernehmen der Dimensionen
Button5.Click; // Textur neu erstellen
End
Else Begin
// Keine weiteren Abgeleiteten mehr -> Raus
break;
End;
End;
ListBox1.ItemIndex := oi;
End;
End;
AniToLCL();
Button4.Click; // übernehmen der Dimensionen
End;
End;
Procedure TForm1.Button4Click(Sender: TObject);
Var
s: TAniSprite;
b: TBitmap;
Begin
// Set Rect
If ListBox1.ItemIndex <> -1 Then Begin
s := ani.Sprite[ListBox1.ItemIndex];
b := ani.GetBitmapOf(ListBox1.ItemIndex);
If Not assigned(b) Then exit;
s.Rect.Left := strtointdef(edit6.text, 0);
s.Rect.Top := strtointdef(edit3.text, 0);
s.Rect.Right := strtointdef(edit4.text, b.Width);
s.Rect.Bottom := strtointdef(edit5.text, b.Height);
If s.FramesPerCol <> 0 Then Begin
s.Height := (s.Rect.Bottom - s.Rect.Top) Div s.FramesPerCol;
End
Else Begin
s.Height := (s.Rect.Bottom - s.Rect.Top);
End;
If s.FramesPerRow <> 0 Then Begin
s.Width := (s.Rect.Right - s.Rect.Left) Div s.FramesPerRow;
End
Else Begin
s.Width := (s.Rect.Right - s.Rect.Left);
End;
ani.Sprite[ListBox1.ItemIndex] := s;
AniToLCL();
End;
End;
Procedure TForm1.Button5Click(Sender: TObject);
Begin
ani.RemoveOpenGLData(ListBox1.ItemIndex, true); // Löschen der OpenGL-Textur, damit diese bei Änderung ggf neu geladen werden kann.
If Not ani.CreateOpenGLData(ListBox1.ItemIndex) Then Begin
showmessage('Error could not create OpenGL preview:' + LineEnding + ani.LastError);
exit;
End;
GuessZoom;
End;
Procedure TForm1.Button6Click(Sender: TObject);
Begin
ScrollBar2.Position := 10;
End;
Procedure TForm1.Button7Click(Sender: TObject);
Var
a, b, d: TBitmap;
p: TPortableNetworkGraphic;
Source, Alpha, Dest: TLazIntfImage;
SColor, AColor: TFPColor;
i, j: Integer;
Begin
i := ani.GetDerivedIndexOf(ListBox1.ItemIndex);
If assigned(ani.Sprite[i].Bitmap) Then Begin
If assigned(ani.Sprite[i].AlphaMask) Then Begin
// -> Ziel ist ein PNG, es werden Alpha und Bitmap gemerged und als PNG gespeichert.
b := TBitmap.Create;
b.Assign(ani.Sprite[i].Bitmap); // Das Quellbild ohne Alpha
a := TBitmap.Create;
a.Assign(ani.Sprite[i].AlphaMask); // Der Alphakanal des Quellbildes
If (a.Width <> b.Width) Or (a.Height <> b.Height) Then Begin
ShowMessage('Error alphamask and normal image differ in size.');
a.free;
b.Free;
exit;
End;
d := TBitmap.Create;
d.Width := a.Width;
d.Height := a.Height;
source := TLazIntfImage.Create(0, 0);
Source.LoadFromBitmap(b.Handle, b.MaskHandle);
Alpha := TLazIntfImage.Create(0, 0);
Alpha.LoadFromBitmap(a.Handle, a.MaskHandle);
Dest := TLazIntfImage.Create(0, 0, [riqfRGB, riqfAlpha]);
Dest.SetSize(a.Width, a.Height);
For i := 0 To a.Width - 1 Do Begin
For j := 0 To a.Height - 1 Do Begin
SColor := Source.Colors[i, j];
AColor := Alpha.Colors[i, j];
SColor.alpha := (255 - AColor.red Shr 8) Shl 8; // Egal ist ja eh Graustufen
Dest.Colors[i, j] := SColor;
End;
End;
d.LoadFromIntfImage(Dest);
p := TPortableNetworkGraphic.Create;
p.Assign(d);
SaveDialog2.Filter := 'Portable Network File|*.png|All Files|*.*';
SaveDialog2.DefaultExt := '.png';
SaveDialog2.FileName := '';
If SaveDialog2.Execute Then Begin
p.SaveToFile(SaveDialog2.FileName);
End;
p.free;
d.free;
a.Free;
b.Free;
source.free;
Alpha.free;
Dest.free;
End
Else Begin
// -> Ziel ist ein BMP
SaveDialog2.Filter := 'Bitmap File|*.bmp|All Files|*.*';
SaveDialog2.DefaultExt := '.bmp';
SaveDialog2.FileName := '';
If SaveDialog2.Execute Then Begin
ani.Sprite[i].Bitmap.SaveToFile(SaveDialog2.FileName);
End;
End;
End
Else Begin
showmessage('Error no image to export found.');
End;
End;
Procedure TForm1.Button8Click(Sender: TObject);
Var
b: TBitmap;
Begin
b := Ani.GetFirstBitmap();
form2.LoadPreview(b);
b.free;
form2.ShowModal;
End;
Procedure TForm1.Button9Click(Sender: TObject);
Begin
If ID_YES = application.MessageBox('Removing unused subimages will delete content of all images, this can not be undone. Do this only at the very end of the creating process and have a bakup of the images in case you want to extend your animation at a later point. Are you shure you want to continue ?', 'Warning', MB_YESNO Or MB_ICONEXCLAMATION) Then Begin
If Ani.RemoveUnusedSubImagex() Then Begin
AniToLCL();
ListBox1.ItemIndex := 0;
ListBox1Click(Nil);
GuessZoom();
End;
End;
End;
Procedure TForm1.CheckBox1Click(Sender: TObject);
Var
s: TAniSprite;
b: TBitmap;
di: integer;
Begin
If ListBox1.ItemIndex > 0 Then Begin
s := ani.Sprite[ListBox1.ItemIndex];
If CheckBox1.Checked Then Begin
// Wenn Abgeleitet wird, dann Geben wir ein evtl geladenes Bild wieder frei
If assigned(s.Bitmap) Then s.bitmap.free;
If assigned(s.AlphaMask) Then s.AlphaMask.free;
s.Bitmap := Nil;
s.AlphaMask := Nil;
If Not s.Derived Then Begin
// Das Bild war bisher noch nicht "Abgeleitet" -> Rect neu Initialisieren
s.Derived := CheckBox1.Checked;
ani.Sprite[ListBox1.ItemIndex] := s;
b := ani.GetBitmapOf(ListBox1.ItemIndex);
If assigned(b) Then Begin
s.Rect := Rect(0, 0, b.Width, b.Height);
di := ani.GetDerivedIndexOf(ListBox1.ItemIndex);
s.AlphaImage := ani.Sprite[di].AlphaImage;
s.Width := ani.Sprite[di].Width;
s.Height := ani.Sprite[di].Height;
s.FrameCount := ani.Sprite[di].FrameCount;
s.FramesPerCol := ani.Sprite[di].FramesPerCol;
s.FramesPerRow := ani.Sprite[di].FramesPerRow;
s.TimePerFrame := ani.Sprite[di].TimePerFrame;
End
Else Begin
s.rect := rect(0, 0, 0, 0);
End;
End;
End;
// Übernehmen des "Derived" damit es beim GetBitmap Of schon zur Verfügung steht
s.Derived := CheckBox1.Checked;
ani.Sprite[ListBox1.ItemIndex] := s;
End;
AniToLCL();
End;
Procedure TForm1.CheckBox2Click(Sender: TObject);
Var
sa: TAniSprite;
Begin
// Set Alpha Image
If ListBox1.ItemIndex = -1 Then exit;
sa := ani.Sprite[ListBox1.ItemIndex];
If sa.AlphaImage <> CheckBox2.Checked Then Begin
sa.AlphaImage := CheckBox2.Checked;
ani.Sprite[ListBox1.ItemIndex] := sa;
End;
End;
Procedure TForm1.Edit10Change(Sender: TObject);
Var
s: TAniSprite;
st: String;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.FramesPerCol := strtointdef(Tedit(Sender).Text, s.FramesPerCol);
Ani.Sprite[ListBox1.ItemIndex] := s;
If s.FramesPerCol <> 0 Then Begin
st := inttostr((s.Rect.Bottom - s.Rect.Top) Div s.FramesPerCol);
If st <> '0' Then
edit8.text := st;
End;
End;
Procedure TForm1.Edit11Change(Sender: TObject);
Var
s: TAniSprite;
st: String;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.FramesPerRow := strtointdef(Tedit(Sender).Text, s.FramesPerRow);
Ani.Sprite[ListBox1.ItemIndex] := s;
If s.FramesPerRow <> 0 Then Begin
st := inttostr((s.Rect.Right - s.Rect.Left) Div s.FramesPerRow);
If st <> '0' Then
edit7.text := st;
End;
End;
Procedure TForm1.Edit12Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.TimePerFrame := strtointdef(Tedit(Sender).Text, s.TimePerFrame);
Ani.Sprite[ListBox1.ItemIndex] := s;
End;
Procedure TForm1.Edit13Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.FrameOffset := strtointdef(Tedit(Sender).Text, s.FrameOffset);
Ani.Sprite[ListBox1.ItemIndex] := s;
End;
Procedure TForm1.Edit1Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.Name := Edit1.text;
Ani.Sprite[ListBox1.ItemIndex] := s;
ListBox1.Items[ListBox1.ItemIndex] := edit1.text;
End;
Procedure TForm1.Edit5KeyPress(Sender: TObject; Var Key: char);
Begin
If key = #13 Then button4.Click;
End;
Procedure TForm1.Edit7Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.Width := strtointdef(Tedit(Sender).Text, s.Width);
Ani.Sprite[ListBox1.ItemIndex] := s;
End;
Procedure TForm1.Edit8Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.Height := strtointdef(Tedit(Sender).Text, s.Height);
Ani.Sprite[ListBox1.ItemIndex] := s;
End;
Procedure TForm1.Edit9Change(Sender: TObject);
Var
s: TAniSprite;
Begin
s := Ani.Sprite[ListBox1.ItemIndex];
s.FrameCount := strtointdef(Tedit(Sender).Text, s.FrameCount);
Ani.Sprite[ListBox1.ItemIndex] := s;
End;
Procedure TForm1.MenuItem2Click(Sender: TObject);
Begin
// New
ani.free;
ani := TOpenGL_Animation.Create;
fFilename := '';
AniToLCL;
End;
Procedure TForm1.MenuItem3Click(Sender: TObject);
Begin
// Save
If fFilename = '' Then Begin
MenuItem4Click(Nil);
exit;
End;
If Not Ani.SaveToFile(fFileName) Then Begin
ShowMessage('Error, could not store: ' + fFileName);
End
End;
Procedure TForm1.MenuItem4Click(Sender: TObject);
Begin
// Save As
If SaveDialog1.Execute Then Begin
If Ani.SaveToFile(SaveDialog1.FileName) Then Begin
fFilename := SaveDialog1.FileName;
caption := defcaption + ': ' + ExtractFileName(fFilename);
End
Else Begin
ShowMessage('Error, could not store: ' + SaveDialog1.FileName);
End;
End;
End;
Procedure TForm1.MenuItem5Click(Sender: TObject);
Begin
// Load
If Ani.Changed Then Begin
If ID_YES = Application.MessageBox('Animation was changed, but not saved, do you want to save now ?', 'Warning', MB_YESNO Or MB_ICONQUESTION) Then Begin
MenuItem3Click(Nil);
End;
End;
If OpenDialog1.Execute Then Begin
LoadAniFile(OpenDialog1.FileName);
End;
End;
Procedure TForm1.MenuItem6Click(Sender: TObject);
Begin
// Quit
Close;
End;
Procedure TForm1.Timer1Timer(Sender: TObject);
{$IFDEF DebuggMode}
Var
i: Cardinal;
p: Pchar;
{$ENDIF}
Begin
If Initialized Then Begin
{$IFDEF Windows}
OpenGLControl1.Invalidate;
{$ELSE}
// Why the heck does invalidate not work under Linux ?
OpenGLControl1.DoOnPaint;
{$ENDIF}
{$IFDEF DebuggMode}
i := glGetError();
If i <> 0 Then Begin
Timer1.Enabled := false;
p := gluErrorString(i);
showmessage('OpenGL Error (' + inttostr(i) + ') occured.' + LineEnding + LineEnding +
'OpenGL Message : "' + p + '"' + LineEnding + LineEnding +
'Applikation will be terminated.');
close;
End;
{$ENDIF}
End;
End;
Procedure TForm1.AniToLCL();
Var
liIndex, i: integer;
Begin
liIndex := ListBox1.ItemIndex;
ListBox1.Items.Clear;
For i := 0 To ani.SpriteCount - 1 Do Begin
ListBox1.Items.add(ani.Sprite[i].Name);
End;
If (liIndex >= 0) And (liIndex < ListBox1.Items.Count) Then Begin
ListBox1.ItemIndex := liIndex;
End
Else Begin
ListBox1.ItemIndex := 0;
End;
ListBox1.Click; // Refresh des angezeigten Sprites
Edit2.Text := format('%0.3f', [ani.AngleOffset]);
End;
Procedure TForm1.GuessZoom;
Var
f: Single;
h: integer;
s: TAniSprite;
Begin
// Versuch den Srollbar so zu skallieren, dass "alles" Sichtbar ist.
s := ani.Sprite[ListBox1.ItemIndex];
h := s.Height;
f := ((OpenGLControl1.Height - 10) * 10) / h;
ScrollBar2.Position := round(f);
End;
Procedure TForm1.LoadAniFile(Const Filename: String);
Begin
If ani.LoadFromFile(FileName) Then Begin
fFilename := FileName;
caption := defcaption + ': ' + ExtractFileName(fFilename);
AniToLCL();
ListBox1.ItemIndex := 0;
ListBox1Click(Nil);
GuessZoom();
End
Else Begin
showmessage('Error could not open file: ' + FileName + LineEnding + ani.LastError);
End;
End;
Procedure TForm1.ListBox1Click(Sender: TObject);