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unit2.pas
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(******************************************************************************)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* This file is part of Animation Editor *)
(* *)
(* See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(******************************************************************************)
Unit Unit2;
{$MODE ObjFPC}{$H+}
Interface
Uses
Classes, SysUtils, Forms, Controls, Graphics, Dialogs, ExtCtrls, StdCtrls;
Type
{ TForm2 }
TForm2 = Class(TForm)
Button1: TButton;
Image1: TImage;
Procedure Button1Click(Sender: TObject);
Procedure FormCreate(Sender: TObject);
private
public
Procedure LoadPreview(Const Image: TBitmap);
End;
Var
Form2: TForm2;
Implementation
{$R *.lfm}
Uses math;
{ TForm2 }
Procedure TForm2.FormCreate(Sender: TObject);
Begin
caption := 'Preview';
End;
Procedure TForm2.Button1Click(Sender: TObject);
Begin
close;
End;
Procedure TForm2.LoadPreview(Const Image: TBitmap);
Begin
Image1.Picture.Assign(Image);
width := max(110, Image.Width + 20);
Height := max(150, Image.Height + 60);
End;
End.