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Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #4775

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #4775

Triggered via pull request January 30, 2026 17:42
Status Success
Total duration 1m 43s
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spellcheck.yml

on: pull_request
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