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Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #10984

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count

Fix Kinetic Fusillade projectile damage scaling not being capped by projectile count #10984

Triggered via pull request January 30, 2026 17:42
Status Success
Total duration 4m 33s
Artifacts

test.yml

on: pull_request
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