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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
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@@ -12266,8 +12266,7 @@ c["With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy S
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c["With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield Corrupted"]={nil,"With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield Corrupted "}
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c["With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="CorruptedItem"},flags=0,keywordFlags=0,name="LifeLeechBasedOnChaosDamage",type="FLAG",value=true}},nil}
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c["With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating"]={{[1]={[1]={type="Condition",var="HaveGhastlyEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1000}}}},nil}
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c["With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells"]={nil,"With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells "}
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c["With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"]={nil,"With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells "}
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c["With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells"]={{[1]={[1]={type="Condition",var="HaveGhastlyEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="HitSpellRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}}},nil}
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c["With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},[2]={type="Condition",var="HaveHypnoticEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
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c["With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"]={{[1]={[1]={type="Condition",var="HaveMurderousEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
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c["With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit, no more than once every second"]={{[1]={[1]={type="Condition",var="HaveMurderousEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -5138,6 +5138,9 @@ local specialModList = {
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["intelligence provides no bonus to maximum mana"] = { flag("NoIntBonusToMana") },
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["intelligence provides no inherent bonus to maximum mana"] = { flag("NoIntBonusToMana") },
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["with a ghastly eye jewel socketed, minions have %+(%d+) to accuracy rating"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Accuracy", "BASE", num) }, { type = "Condition", var = "HaveGhastlyEyeJewelIn{SlotName}" }) } end,
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["with a ghastly eye jewel socketed, minions have (%d+)%% chance to gain unholy might on hit with spells"] = function(num) return {
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mod("MinionModifier", "LIST", { mod = flag("Condition:UnholyMight", { type = "Condition", var = "HitSpellRecently" }) }, { type = "Condition", var = "HaveGhastlyEyeJewelIn{SlotName}" })
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} end,
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["with a hypnotic eye jewel socketed, gain arcane surge on hit with spells"] = function(num) return { flag("Condition:ArcaneSurge", { type = "Condition", var = "HitSpellRecently" }, { type = "Condition", var = "HaveHypnoticEyeJewelIn{SlotName}" }) } end,
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["hits ignore enemy monster chaos resistance if all equipped items are shaper items"] = { flag("IgnoreChaosResistance", { type = "MultiplierThreshold", var = "NonShaperItem", upper = true, threshold = 0 }) },
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["hits ignore enemy monster chaos resistance if all equipped items are elder items"] = { flag("IgnoreChaosResistance", { type = "MultiplierThreshold", var = "NonElderItem", upper = true, threshold = 0 }) },
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